Update log
Full The Last Faith update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Balance
Prior to the Awakened Ancients DLC releasing, we're releasing a huge patch for The Last Faith as there have been many changes to the game.
FEATURED IMPROVEMENTS:
Improved Eryk’s reactivity and several quality of life additions
Changes to many Weapons, Spells and Guns.
Changes to many Enemies and Bosses
New Items
New Executions
New Tutorials
New Options settings
Optimisation
Bug fixes
And more! (Check detailed changelog below)
Detailed Changelog
Player
Melee attacks can now be cancelled with Jump, Spell, or Gun actions, allowing players to avoid hits better and chain attacks for combo.
Guns and Spells actions can now be cancelled with Roll, Dodge, or Jump.
Ground Roll and Air Dash no longer share a cooldown.
You can now roll and dodge during an air attack performed close to the ground.
Combos started in air can now be continued on ground.
Beast Mode now has a significantly increased duration and heals Eryk when it concludes.
Parry now heals a moderate amount more and has a slightly reduced cost.
Heavy Attack charges slightly faster and has a consistent charged attack effect across all weapons.
Eryk gains moderate damage reduction while charging Heavy Attacks and when Stigma of Protection is active.
Slightly increased Power gain multiplier from dealing damage.
Added and improved camera shake for all spells and guns.
Added camera shake and controller vibration to all bombs and throwable object explosions.
Added camera shake to all execution animations.
Executions now heal Eryk for a tremendous amount and grant some bullets.
The chance to trigger an execution has been slightly increased.
Slightly increased status effects charge decay rate.
Significantly reduced active duration of all status effects.
Weapons
- Skull CleaverSkill direct damage significantly increased.
- BlunderbladeDrastically reduced skill mana cost.
- Firestriker BladeProjectile now spawns closer to Eryk and has slightly increased damage; moderately reduced mana cost.
- Illygarth Boreal BladeProjectile now spawns closer to Eryk and has slightly increased damage; moderately reduced mana cost.
- The Devourer of the BetrayedSkill direct damage significantly increased; added one more explosion and greatly increased their damage.
- Stormchaser MacewhipSlightly increased skill base damage.
- Ethereal Great BladeSkill damage significantly increased.
Guns
Added usage descriptions to all gun tooltips.
Slightly increased bullets damage hitbox size.
- Nightbane PistolSlightly increased damage.
- Federal Admiral’s CannonModerately increased damage.
- Leena’s BowSlightly Reduced damage; increased ammo consumption rate.
- Hexbarrel RepeaterIncreased ammo consumption rate.
Doppietta: Now deals bonus damage to large enemies and even more damage to giant enemies.
Spells
- Barsov ElectrocutionSlightly reduced direct damage but significantly increased Electrocuted buildup; increased late game scaling; reduced mana cost; increased vertical damage collider.
- Infant’s BlessingModerately increased damage and reduced charge time.
- Omniscient Eye ShieldDuration moderately reduced; damage moderately increased.
- Spectre’s LamentSlightly increased starting explosion damage; reduced hand damage and recovery time.
- Curse of the BurnedFinal explosion damage massively increased; individual orb damage slightly reduced.
- Corrupted StarModerately increased damage.
- Moonshade TearSlightly reduced damage.
World & Systems
New Items & Resources
- Nightshade KeyA new consumable that teleports you to your last checkpoint, a temporary checkpoint, or the Manor.
Duplici Bullets: Restores 6 ammo upon use.
- Blood PastillesA new consumable that removes the Bleeding status effect.
Pickable items now appear in front of enemy sprites for better visibility.
Increased level scaling for all bombs and slightly reducing their instinct scaling.
Tutorials & Guidance
Added four new tutorials covering Healing, Dropping from Platforms, Temporary Checkpoints, and Point of No Return.
Source
