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Steam News11 March 201610y ago

News about the next update - Textures, Movement and No Guns (Late Access)

I'm back working on the game, despite not having any motivation to do so (Valve, US laws and banks take more than 50% of all money I earn on Steam, which is very devastating).

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Full The Last Dogma - Wilder Wein Edition update

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addedI'm back working on the game, despite not having any motivation to do so (Valve, US laws and banks take more than 50% of all money I earn on Steam, which is very devastating). There are just some crucial things need to be done to make the game better which I want to do for the game's sake and for people who still didn't play it. Textures, for example. I'm currently changing all in-game textures, especially the ones which were very low-res (like 512x512). This how terrain on the first level looks now: http://imgur.com/a/JbJpD And this is how it looked before: http://steamcommunity.com/sharedfiles/filedetails/?id=634962390 Most importantly, these new textures still create the same atmosphere of desolation which I wanted, despite being more "bright". The character movement was changed significantly and the new movement system feels somewhat similar to The Vanishing of Ethan Carter. Speaking of which, the game as whole moves to the side of being "walking simulator", just the very first level is no longer has any enemies and weapons. I'll change the title of the game to "The Last Dogma - Late Access" until I finish working on all these new updates. It's not "October Edition" anymore, obviously.

The Last Dogma - Wilder Wein Edition changes

addedI'm back working on the game, despite not having any motivation to do so (Valve, US laws and banks take more than 50% of all money I earn on Steam, which is very devastating). There are just some crucial things need to be done to make the game better which I want to do for the game's sake and for people who still didn't play it. Textures, for example. I'm currently changing all in-game textures, especially the ones which were very low-res (like 512x512). This how terrain on the first level looks now: http://imgur.com/a/JbJpD And this is how it looked before: http://steamcommunity.com/sharedfiles/filedetails/?id=634962390 Most importantly, these new textures still create the same atmosphere of desolation which I wanted, despite being more "bright". The character movement was changed significantly and the new movement system feels somewhat similar to The Vanishing of Ethan Carter. Speaking of which, the game as whole moves to the side of being "walking simulator", just the very first level is no longer has any enemies and weapons. I'll change the title of the game to "The Last Dogma - Late Access" until I finish working on all these new updates. It's not "October Edition" anymore, obviously.

I'm back working on the game, despite not having any motivation to do so (Valve, US laws and banks take more than 50% of all money I earn on Steam, which is very devastating). There are just some crucial things need to be done to make the game better which I want to do for the game's sake and for people who still didn't play it. Textures, for example. I'm currently changing all in-game textures, especially the ones which were very low-res (like 512x512). This how terrain on the first level looks now: http://imgur.com/a/JbJpD And this is how it looked before: http://steamcommunity.com/sharedfiles/filedetails/?id=634962390 Most importantly, these new textures still create the same atmosphere of desolation which I wanted, despite being more "bright". The character movement was changed significantly and the new movement system feels somewhat similar to The Vanishing of Ethan Carter. Speaking of which, the game as whole moves to the side of being "walking simulator", just the very first level is no longer has any enemies and weapons. I'll change the title of the game to "The Last Dogma - Late Access" until I finish working on all these new updates. It's not "October Edition" anymore, obviously.

Source

Steam News / 11 March 2016

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