What changed
0 fixes1 addition0 changes0 removals
addedNew 32 mb is now available. It's practically a big fix for the first level, which changes its color palette, image effects, player movement and also includes some other minor things. I wasn't satisfied with colors there and Glow effect was too heavy. I'm not a fan of Glow Effect in games, but it's an essential component for the first level to create an atmosphere I wanted. I hope I managed to reach a compromise with Glow settings in the new update. - Color correction on the first level (now everything looks different and has much more bright colors, more pleasing to the eyes) - Dialogue with laughing cultist is now different and fits new writing direction - Gun animation parameters have been changed (first level) - Bloom has been disabled (first level) - Gloom has been heavily reduced and now has different color settings (first level) - Fall damaged has been removed (first level) - First level object fixes (size, shininess, etc.) - Shader fixes (first level) - Small main menu fix ("cartridge" replaced with "developer commentary")
The Last Dogma - Wilder Wein Edition changes
addedNew 32 mb is now available. It's practically a big fix for the first level, which changes its color palette, image effects, player movement and also includes some other minor things. I wasn't satisfied with colors there and Glow effect was too heavy. I'm not a fan of Glow Effect in games, but it's an essential component for the first level to create an atmosphere I wanted. I hope I managed to reach a compromise with Glow settings in the new update. - Color correction on the first level (now everything looks different and has much more bright colors, more pleasing to the eyes) - Dialogue with laughing cultist is now different and fits new writing direction - Gun animation parameters have been changed (first level) - Bloom has been disabled (first level) - Gloom has been heavily reduced and now has different color settings (first level) - Fall damaged has been removed (first level) - First level object fixes (size, shininess, etc.) - Shader fixes (first level) - Small main menu fix ("cartridge" replaced with "developer commentary")
New 32 mb is now available. It's practically a big fix for the first level, which changes its color palette, image effects, player movement and also includes some other minor things. I wasn't satisfied with colors there and Glow effect was too heavy. I'm not a fan of Glow Effect in games, but it's an essential component for the first level to create an atmosphere I wanted. I hope I managed to reach a compromise with Glow settings in the new update. - Color correction on the first level (now everything looks different and has much more bright colors, more pleasing to the eyes) - Dialogue with laughing cultist is now different and fits new writing direction - Gun animation parameters have been changed (first level) - Bloom has been disabled (first level) - Gloom has been heavily reduced and now has different color settings (first level) - Fall damaged has been removed (first level) - First level object fixes (size, shininess, etc.) - Shader fixes (first level) - Small main menu fix ("cartridge" replaced with "developer commentary")