Full notes
Full The Last City update
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What changed
1 fix3 additions1 change0 removals
- Gameplay
- Balance
- Maps
- Performance
addedHi survivors! I'm back with another update for The Last City. In this version, I focused on expanding city mechanics, adding customization, and further polishing the gameplay.
addedIncreased City Capacity: The new mechanic allows you to place up to 4 units in each city on a single tile, significantly boosting your defense. This number may change in the future depending on available technologies or buildings.
changedCombat Balance: I improved the turn-based combat balance (including weapon action point costs and AI turn speed) to make encounters smoother and fairer.
addedPlayer Color: I added a player color option, allowing you to better customize your faction on the map.
fixedBug Fixes: I fixed smaller technical issues and rare crashes that you have reported.
The Last City changes
addedHi survivors! I'm back with another update for The Last City. In this version, I focused on expanding city mechanics, adding customization, and further polishing the gameplay.
addedIncreased City Capacity: The new mechanic allows you to place up to 4 units in each city on a single tile, significantly boosting your defense. This number may change in the future depending on available technologies or buildings.
changedCombat Balance: I improved the turn-based combat balance (including weapon action point costs and AI turn speed) to make encounters smoother and fairer.
addedPlayer Color: I added a player color option, allowing you to better customize your faction on the map.
fixedBug Fixes: I fixed smaller technical issues and rare crashes that you have reported.
Hi survivors! I'm back with another update for The Last City. In this version, I focused on expanding city mechanics, adding customization, and further polishing the gameplay.
- Increased City CapacityThe new mechanic allows you to place up to 4 units in each city on a single tile, significantly boosting your defense. This number may change in the future depending on available technologies or buildings.
- Combat BalanceI improved the turn-based combat balance (including weapon action point costs and AI turn speed) to make encounters smoother and fairer.
- Player ColorI added a player color option, allowing you to better customize your faction on the map.
- Bug FixesI fixed smaller technical issues and rare crashes that you have reported.
Source
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