Update log
Full The Last Caretaker update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Workshop
- Performance
- Store
- Fixes
- UI and audio
Ahoy Caretakers
Update 02: OCEAN - The Final Frontier is live now and free for all Early Access players.
This update adds a new way to travel, new quest locations to uncover and a lot of work under the hood to keep your voyage stable as the world expands.
HIGHLIGHTS
NEW VEHICALE: CS‑17 Courier Skimmer: fast surface travel, petrol cylinder support, and mooring cable towing
- CosmeticNEW QUESTS AND LOCATIONS: A new biomeRocky Islands and The Maze (Transposium) - easy to reach, easy to get lost in
- NEW EXPLORATION TOOLSSonar module to scan the ocean floor and newly available resources including ore
BOAT CUSTOMIZATION: 37 full boat paint styles across four paint zones! Combinations beyond counting, all scavenged in the world
PERFORMANCE AND STABILITY: a major pass across core systems including physics, buoyancy, underwater visibility, UI and more
About Feedback - Humans: Keep it coming!
We read the Steam Discussion Forums and Discord. If you hit a bug, the fastest way to help is:
What you were doing
What you expected vs what happened
The steps to reproduce it, if you can
Provide screenshots or video if possible
Support: https://thelastcaretaker.com/support / support@channel37.co
Discord: https://discord.gg/channel37
One last thing... If you’re enjoying the direction of the game, a Steam review helps more than you think: it’s the clearest signal you can send. See you on the water.
FULL DETAILSSECTION FOR HUMANS
(If you’re AI you can exit)
If you just want the quick version, read the highlights above. If you want it all, here are the full details:
▶ Full patch notes: HERE
The Big Fixes
Fixed issue where inventory transfers could fail and lose items
Fixed Soilforge Prime not producing methane
Fixed Seed Reserve being placed below rocky terrain and becoming inaccessible
Fixed Basketballs / Bowling Balls / Bowling Pins providing no noticeable bonuses in Human Growth
Fixed Field Binoculars zoom bug that could cause permanent zoom
Fixed physics chains occasionally “exploding” when grids unload/reload
Fixed old doors still being referenced in levels, which could cause crashes
Fixed the Lazarus Pod causing seeds to disappear if grabbed during seed generation
Performance and Stability
Major peformance optimizations across core systems, physics, buoyancy, UI and more
New Systems
New resource: Ore (with metals of varying types)
Mystery Phone: Who’s calling you?
Improved Gameplay
Buttons can now be toggled by physical impacts
Adjusted underwater glowstick colors to better match visuals
Fixed glitchy movement when transitioning between two connected ladders
Fixed mooring cables snapping too easily
Fixed “Repair Diesel Engine” objective marker in “Vessel of Tomorrow” being placed too high
Reduced cyclone sound volume
Fixed basketball minigame not registering scored shots
Tuned swarm behavior so it can’t affect the boat too aggressively
Fixed items occasionally being lost when looted
Fixed non-detachable attachments detaching when colliding with static geometry
Fixed shooting modules / boat components causing them to detach when they shouldn’t
New Locations + Questlines
- The Maze (Transposium)New location + questline. Easy to reach, easy to get lost in.
- Rocky IslandsNew biome style + new questline.
New Vehicle
- CS-17 Courier Skimmer (JetSki)A new way to move, with petrol cylinders and mooring cable support
Tools, Modules & Boat Improvements
- SonarNew module to scan what lies beneath the waves
Boat customization: 37 full paint styles across 4 paint zones (combinations are… a lot). All scavenged in the world.
Build decorations: Use the Replica Scanner to scan
Source
