Update log
Full The Last Caretaker update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Performance
- Workshop
Ahoy Caretakers! Curiosity Wakes is live now for all Early Access players. This update pushes the mission forward in huge ways: you finally make contact with space, new threats rise out of the ocean, and for the first time, you can bring a little help with you.
▶ Watch the Update 03 trailer:
Highlights
- Contact with spacethe new Council of Humanity and committee system enables launched humans take seats and perform actions through a terminal
New threats: Ram Sharks, Laser Sharks, and ArchAngels join the world. Enemies spawn smarter and behave in more deliberate ways.
- New story contentNew quests and locations.
- You’re not alone anymoreunlock new support gameplay with the Sweetheart grenade, craftable Sweetheart item, and a new friendly swarm type
Performance + stability: major CPU/GPU optimization pass, broad system tuning, and a long list of fixes across saves, cables, swarms, modules, doors, and more
More in this update
Curiosity Wakes also expands the world with new and updated gameplay in the Council of Humanity, Rollerboi Factory, and Shark Containment. New tools and systems include the Dehumidifier, CO₂ storage containers, Boat Stabilizer, Farming Bed V2, and a buildable Mooring Socket. Customization also diversifies with new ores, nuggets, and pigments used to craft new Caretaker paint options.
In terms of polish, we’ve improved underwater control and swimming, climbing and traversal on rocky islands, vehicle handling, enemy behavior, UI feedback, particle/audio response, and visual clarity across multiple systems. On lower-end hardware, performance is now up to 10% faster than before.
The bug fixes
This update also fixes a long list of issues, including:
Inventory transfers deleting items when space runs out
Invalid or mismatched saves loading through Continue
Recycler remainder bugs
Anchor / moving wall / drawbridge persistence after loading
Buoyancy issues on containers
Stacking transfer limits not being respected
Doors and door detectors not triggering correctly
Shark spawning and special attack issues
Mooring sockets issues
Miniroller navigation and stair pathing
Maze door and ladder door interactions
Underwater brightness / depth-of-field problems
Multiple crashes tied to cables, swarms, and module updates
▶ Full patch notes: https://steamcommunity.com/app/1783560/discussions/0/802342466057441399/
Feedback (Humans: keep it coming)
We read Steam Discussions and Discord. If you hit a bug, the fastest way to help is to mention:
What you were doing
What you expected vs. what happened
The steps to reproduce, if possible
Screenshot or video, if you have one
Discord: https://discord.gg/channel37
One ask: if you’re enjoying the progress the game is making a Steam review. It helps more than you think and it’s the clearest signal you can send.
Safe travels.
--Channel37
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