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- The Last Captain
Dev Log #6 - Showing Off the New Aesthetics
Greetings captains! Instead of a feature deep dive, I wanted to showcase a whole bunch of upcoming visual improvements in the lead-up to the new playtest and the wrap-up of game development. Be ready for a very visuals-…
Patch notes5 changesGameplayPerformance - The Last Captain
Dev Log #5 - Shields
Since our last update Hey everyone! Been a quiet (but busy) couple of months here at Shrimp Fried Games. First of all, if you haven't seen our new trailer yet: Those who have been following us for a little while might h…
Patch notes12 changesGameplayBalance - The Last Captain
New Trailer Live!
Announcement - The Last Captain
Dev Log #4 - First look at the Last Captain's campaign
The Last Captain Campaign Long have I waited to start sharing updates around the campaign. It combines the action-packed tactical gameplay of individual missions with the overarching story, the factions, and deep ship c…
Patch notes14 changesGameplayUI/audio - The Last Captain
Dev Log #3 - Deep Dive into Convoy Defense
Let's chat Convoy Defense Today, we're going to deep dive into the new co-op mode and the feedback we've received so far. But before we get into all that, let's start with some new equipment added since the last dev log…
Event13 changesGameplayMaps - The Last Captain
Dev Log #2 - Cooperative Play
What's new? Today, we're going to chat about new weapons, a new biome, a new game mode, and a movement update! Unfortunately, play tests have been more sparse than usual over the past couple of weeks since my place had…
Event14 changesFixGameplay - The Last Captain
Dev Log #1 - Let's Chat Multiplayer
Hey there! Thanks for checking out the first Dev Blog! So what is The Last Captain? In case you missed it, Last Captain is a top-down, space shooter RPG that balances precision with tactics, complete with a co-op campai…
Store18 changesGameplayMaps




