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Steam News29 June 20206y ago

V1.2.1 - V1.2.6 Patch Notes

We've been busy improving the game since the release of multiplayer (V1.2.0) and we're already up to V1.2.6! Below are the patch notes for all the balance changes, improvements, and bug fixes: Version 1.2.

Full notes

Full The Last Archwing update

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What changed

3 fixes0 additions4 changes0 removals
  • Balance
  • UI and audio
  • Maps
  • Gameplay
changedBelow are the patch notes for all the balance changes, improvements, and bug fixes:
fixedVersion 1.2.1 Patch Notes ========================= 1) Changed multiplayer menu names to make more sense. Shortened remote play instructions. 2) Player names and meters now display during multiplayer tutorials. 3) Changed color of wingmate shields to dark green, so their color doesn't get confused with the second player (purple color). 4) There is now a confirmation prompt after selecting to return to the main menu during gameplay. 5) Increased volume of "Weapons Maxed!" and Resurrection sound effects. 6) Added the Sound menu option to all in-game menus. (Before was only available from main menu) 7) Fixed issue of wingmates getting jumbled when barrel rolling into a screen edge.
changedVersion 1.2.2 Patch Notes ======================== 1) Reduced asteroid health. 2) Increased minimum spawn time per asteroid in hard mode from 1s to 1.5s. (Fewer asteroids in hard mode).
fixedVersion 1.2.3 Patch Notes ======================== 1) Player's super meter no longer gets cleared on death in single or multiplayer. Even resurrection will allow the player to keep their gained meter. 2) Fixed issue with main-menu-confirmation menu when the game was paused. 3) Enemy slowing factor when they overshoot the player is increased, so that the ships don't fly so wildly off the map. 4) Decreased damage to player from collisions in hard mode, from 20 to 15.
changedVersion 1.2.4 Patch Notes ========================= 1) Changed logic around the inter-level warp effect to be more robust. 2) Modified the dialogue controller so that now, all dialogue in the game can be skipped by pressing "ESC" or "START".
changedVersion 1.2.5 Patch Notes ======================== 1) Fixed dialogues not playing correctly on final level after the player died. 2) The player's shield will now protect the player during the "shields up" animation. 3) Fixed a bug where a player could die while performing a barrel roll, when the player should be invincible during a roll. 4) The game can detect up to 6 unique joysticks, from 4. This helps alleviate issues around players with multiple controllers plugged in connecting via remote play. 5) Increased size of the Shotgun Frigate by 20%. 6) Changed spawn locations of the minibosses so they spawn closer to the top screen edge. 7) Added a warning flash on the screen to indicate when a kamikaze is incoming from the left or right screen edges.
2) Increased minimum spawn time per asteroid in hard mode1s1.5s2) Increased minimum spawn time per asteroid in hard mode increased, nerf4) Decreased damage to player from collisions in hard mode,20154) Decreased damage to player from collisions in hard mode, decreased, nerf

We've been busy improving the game since the release of multiplayer (V1.2.0) and we're already up to V1.2.6!

Below are the patch notes for all the balance changes, improvements, and bug fixes:

Version 1.2.1 Patch Notes ========================= 1) Changed multiplayer menu names to make more sense. Shortened remote play instructions. 2) Player names and meters now display during multiplayer tutorials. 3) Changed color of wingmate shields to dark green, so their color doesn't get confused with the second player (purple color). 4) There is now a confirmation prompt after selecting to return to the main menu during gameplay. 5) Increased volume of "Weapons Maxed!" and Resurrection sound effects. 6) Added the Sound menu option to all in-game menus. (Before was only available from main menu) 7) Fixed issue of wingmates getting jumbled when barrel rolling into a screen edge.

Version 1.2.2 Patch Notes ======================== 1) Reduced asteroid health. 2) Increased minimum spawn time per asteroid in hard mode from 1s to 1.5s. (Fewer asteroids in hard mode).

Version 1.2.3 Patch Notes ======================== 1) Player's super meter no longer gets cleared on death in single or multiplayer. Even resurrection will allow the player to keep their gained meter. 2) Fixed issue with main-menu-confirmation menu when the game was paused. 3) Enemy slowing factor when they overshoot the player is increased, so that the ships don't fly so wildly off the map. 4) Decreased damage to player from collisions in hard mode, from 20 to 15.

Version 1.2.4 Patch Notes ========================= 1) Changed logic around the inter-level warp effect to be more robust. 2) Modified the dialogue controller so that now, all dialogue in the game can be skipped by pressing "ESC" or "START".

Version 1.2.5 Patch Notes ======================== 1) Fixed dialogues not playing correctly on final level after the player died. 2) The player's shield will now protect the player during the "shields up" animation. 3) Fixed a bug where a player could die while performing a barrel roll, when the player should be invincible during a roll. 4) The game can detect up to 6 unique joysticks, from 4. This helps alleviate issues around players with multiple controllers plugged in connecting via remote play. 5) Increased size of the Shotgun Frigate by 20%. 6) Changed spawn locations of the minibosses so they spawn closer to the top screen edge. 7) Added a warning flash on the screen to indicate when a kamikaze is incoming from the left or right screen edges.

Version 1.2.6 Patch Notes ======================== 1) Fixed a bug where barrel rolling into a dying boss could cause the player to become invincible until the game was reloaded. 2) When an enemy that uses the Laser Beam weapon dies, the laser beam is immediately destroyed.

Source

Steam News / 29 June 2020

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