Full notes
Full The Last Archwing update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
The Last Archwing changes
Major Update - V1.1.0!
One new fully voiced level featuring destructible asteroids! The new level is inserted where Level 4 used to be.
One new boss - the Missile Destroyer! You'll face it in Level 4, and later on as a mini-boss in some levels.
Four new enemies!
Kamikaze - Pursues the player while firing, tries to ram into player. Small fighter.
Broadside Corvette - Moves horizontally or vertically on the screen firing from its sides.
Minigun Corvette - Rapidly fires lasers at the player, followed by a short cooldown.
Shotgun Frigate - Fires a burst of heavy lasers at the player, lots of health.
Full list of update details below!
Barrel roll now shows an animation to show that the player is invulnerable.
Rainbow capsule now has an animation to visually show that the effects are active (faster firing and invulnerability), the effect then starts to blink just before the time runs out.
Super Death Wave now reflects shots back at enemies. These shots will damage them.
If a player barrel roll's and touches a screen edge, the roll will end and the player will regain control of their ship, but the invincibility will continue at its normal length.
All game levels have been adjusted to include the new enemies and the game has been re-balanced to accommodate the new enemies.
Re-recorded dialogue for end of level 2, as it was far too verbose before. The scene plays out at a much faster pace now.
Enemy movement and spawning has been altered to provide much greater variety. Ships now spawn in a greater variety of locations on the screen. New formations have been created for groups of ships. New movement types have been added to existing ships so they have more maneuvering options.
Replaced the music of level 3 with a new song. Level 4 also has a unique track as well.
Added subtext to Upgrade menu to help explain what each category does.
Rainbow capsules can no longer drop during a boss fight.
Reduced the amount of increased fire rate when picking up a rainbow capsule, the rate is faster at lower difficulties
Rainbow capsules now also give you an extra shot, like the orange capsule does.
Drastically decreased the difficulty of The Wizard's Battleship.
Lowered Super Laser turret health on Red Destroyer (in level 10, previously level 9).
Lowered collision damage in casual mode by 20%.
Fixed various typos in dialogue text and cut a few lines of dialogue.
Fixed a bug where some Battleship turrets were too high, and couldn't actually hit the player
Fixed a bug where your super meter would reset to 0 when starting a new level.
Source
Changelog.gg summarizes and formats this update. How we read updates.
