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Steam News11 April 20206y ago

Patch 1.0.16 Live!

Version 1.0.16 Patch notes. Overview: Added several new visual effects. Hard difficulty increased. Minor bug fixes. Fixed bug with shields visually reforming even though the player is in a dying state.

Full notes

Full The Last Archwing update

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What changed

3 fixes4 additions1 change2 removals
  • Gameplay
  • Fixes
  • UI and audio
addedOverview: Added several new visual effects. Hard difficulty increased. Minor bug fixes.
fixedFixed bug with shields visually reforming even though the player is in a dying state.
removedReforming shields no longer trigger nearby mines.
fixedFixed bug with player being flung offscreen if they died on top of an enemy just after a barrel roll.
fixedFixed ship explosion sound not having its volume adjusted by the master volume slider.
addedAdded a parallax effect with the backgrounds in relation to the player.

The Last Archwing changes

addedOverview: Added several new visual effects. Hard difficulty increased. Minor bug fixes.
fixedFixed bug with shields visually reforming even though the player is in a dying state.
removedReforming shields no longer trigger nearby mines.
fixedFixed bug with player being flung offscreen if they died on top of an enemy just after a barrel roll.
fixedFixed ship explosion sound not having its volume adjusted by the master volume slider.

Version 1.0.16 Patch notes.

Overview: Added several new visual effects. Hard difficulty increased. Minor bug fixes.

  1. Fixed bug with shields visually reforming even though the player is in a dying state.

  2. Reforming shields no longer trigger nearby mines.

  3. Fixed bug with player being flung offscreen if they died on top of an enemy just after a barrel roll.

  4. Fixed ship explosion sound not having its volume adjusted by the master volume slider.

  5. Added a parallax effect with the backgrounds in relation to the player.

  6. Added a ripple special effect whenever the player dies, performs a super death wave, or a boss dies.

  7. Small explosions now happen whenever a player laser strikes an enemy.

  8. A sound effect plays whenever a player laser strikes enemy armor.

  9. Normal Level 4 level is longer. Hard Level 4 is longer and more difficult.

  10. Normal and Hard Level 9 now ends with a more powerful boss.

  11. Hard Level 6, Upgraded the yellow boss ship. Added a green boss ship to the final wave, but compensated by slightly slowing down enemy spawn rates for the remainder of the wave. Made the boss stronger.

  12. Hard Level 8, all midbosses are stronger, end boss is stronger.

  13. Wingmates in level 1 will no longer barrel roll with you when they're about to die from the battleship.

Source

Steam News / 11 April 2020

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