Full notes
Full The Last Alchemist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
Hi alchemists! ✨
Here's our very first update! We want to thank everyone for their love and support for the game, we heard you all loud and clear - so we have some fixes and changes for you.
Progression:
- Fixed an issue with the Break Through quest getting blocked if the player had made an essence with the Acidic property before the appropriate objective appeared. - Fixed an issue with the Inelmo's Playground quest getting blocked if the player has talked with Wrae during the Playground's construction. NOTE: The fixes above are retroactive, which means that loading a save affected by any of those two issues should progress the game properly. - Fixed an issue with the Cultivation Problem quest progressing after destroying the wrong instance of Fulminalith Outcrop.
Encyclopedia:
- Added 'Any' icon to Properties, which indicates that X amount of Tiles needed to obtain a Property can belong to any Family (be of any colour).
Economy:
- Lowered Insight costs of constructing Furniture.
Movement:
- Slightly reworked the movement system which should result in The Alchemist not getting stuck in the environment.
Machines/Furniture:
- Reworked the structures' placement system so the objects can now be placed closer to walls and each other.
Graphics:
- Fixed an issue with visible occlusion when the camera collided with rocks.
Thank you again for your support, alchemists!
Source
Changelog.gg summarizes and formats this update. How we read updates.
