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Steam News18 August 20214y ago

Coming soon: Update 2.0.0

Hey all! I wanted to officially announce that, after a 4 month development period, I've finally reached the final steps of finishing the next major update to the game! This update overhauls the stat modifier system.

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Full The Labyrinth update

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Repeated intro

Hey all! I wanted to officially announce that, after a 4 month development period, I've finally reached the final steps of finishing the next major update to the game!

What changed

0 fixes1 addition3 changes0 removals
  • Balance
  • Compatibility
  • Gameplay
changedThis update overhauls the stat modifier system. Stat modifiers are anything that alter the final value of a stat change. Damage reduction, healing increases, exposes, weakens, etc all fall under this category. Since practically every effect and spell in the game relies on this system I had to go through and update ALL of them, so this update has taken a long time!
changedTests so far are promising and take away a huge portion of micromanaging in combat which is keeping track of effects that change how much damage/healing you deal. When you prepare an attack/spell and hover over a target it now tells you exactly how much damage/healing it's going to do, accommodating for all modifiers both you and the target have.
addedOnce I do some more testing and ensure there's no more immediate issues with the game I'll push out an update onto the beta branch, and you'll be able to switch over at any time to try out the new update!
changedFor now I just wanted to make this announcement so you didn't think there wasn't anything in the pipeline. Stay tuned!

The Labyrinth changes

changedThis update overhauls the stat modifier system. Stat modifiers are anything that alter the final value of a stat change. Damage reduction, healing increases, exposes, weakens, etc all fall under this category. Since practically every effect and spell in the game relies on this system I had to go through and update ALL of them, so this update has taken a long time!
changedTests so far are promising and take away a huge portion of micromanaging in combat which is keeping track of effects that change how much damage/healing you deal. When you prepare an attack/spell and hover over a target it now tells you exactly how much damage/healing it's going to do, accommodating for all modifiers both you and the target have.
addedOnce I do some more testing and ensure there's no more immediate issues with the game I'll push out an update onto the beta branch, and you'll be able to switch over at any time to try out the new update!
changedFor now I just wanted to make this announcement so you didn't think there wasn't anything in the pipeline. Stay tuned!

This update overhauls the stat modifier system. Stat modifiers are anything that alter the final value of a stat change. Damage reduction, healing increases, exposes, weakens, etc all fall under this category. Since practically every effect and spell in the game relies on this system I had to go through and update ALL of them, so this update has taken a long time!

Tests so far are promising and take away a huge portion of micromanaging in combat which is keeping track of effects that change how much damage/healing you deal. When you prepare an attack/spell and hover over a target it now tells you exactly how much damage/healing it's going to do, accommodating for all modifiers both you and the target have.

Once I do some more testing and ensure there's no more immediate issues with the game I'll push out an update onto the beta branch, and you'll be able to switch over at any time to try out the new update!

For now I just wanted to make this announcement so you didn't think there wasn't anything in the pipeline. Stay tuned!

Source

Steam News / 18 August 2021

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