Full notes
Full The Labyrinth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Balance
The Labyrinth changes
Notes
This update is coming out earlier than I wanted because I realized there's stuff missing in the game that was added 2 updates ago! This was because I stupidly reset the computer I'm using to code and forgot to upload the changes to github before resetting😂 I only lost a little bit of progress thankfully so this update is coming out now to restore the Total Defense, Defense Reduction, and updated Defense stat information on the statistics screen both out of combat and in combat.
This update also has nerfs to a few classes since in the late game these upgrade spells can render any enemy encounter pretty much harmless. The classes affected are the Berserker, Arcane Mage, and Brewer.
Bugfixes
Fixed an issue with the Shadow Walker's Shadow Retreat not reverting properly and making the Shadow Walker perpetually untargetable
Nerfs
Increased the Health Cost of the Berserker's Collateral Damage to 35% (50% initial - 15% upgrade) from 20% (35% initial - 15% upgrade)
Added a percent Mana Cost to the Arcane Mage's Melter. The base cost is still 100 but there's now a 25% cost as well
Reduced the Brewer's Burning Brew second upgrade Mana Drain to 35% from the current percent of the Health percentage (45% initial to 75% with first upgrade)
Increased the Mana Cost of the Brewer's Burning Brew to 35% (100 minimum) from 25% (50 minimum)
Increased the Cooldown of the Brewer's Full Rounds to 6 from 5
Increased the Minimum Cost of the Brewer's Full Rounds to 150 from 75
Known Issues
The Berserker's Berserk passive upgrades don't set/revert the Crit Chance and Lifesteal properly, I'm looking into the cause of this problem
Source
Changelog.gg summarizes and formats this update. How we read updates.
