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Steam News6 March 20215y ago

Update 1.1.1

Notes This update fixes a few bugs in the main menu and changes the Skeleton Knight enemy a little bit. I've also condensed the code for a few enemies so it's easier for me to manage.

Full notes

Full The Labyrinth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions1 change0 removals
  • Fixes
  • Balance
  • Gameplay
fixedFixed the main menu still showing the pre-game settings if you started a new run and quit to the main menu
fixedFixed quick/beginner start settings not applying the seed properly
fixedFixed a description error on the Arcane Mage's Divine Blast active that showed an old description
changedReduced the chances of higher numbers of enemies spawning on the easy and normal difficulties
addedChanged the Skeleton Knight's Bone Army infinite since it is effectively the same spell as the Thrall's Swarm passive. It now grants +1 Bonus Damage per Skeleton Knight per level instead of granting +1% Damage Dealt per Skeleton Knight per level
addedChanged the Skeleton Knight's Bone Mend passive's first upgrade from granting 25% Damage Reduction. It now grants +10 Constitution instead

The Labyrinth changes

fixedFixed the main menu still showing the pre-game settings if you started a new run and quit to the main menu
fixedFixed quick/beginner start settings not applying the seed properly
fixedFixed a description error on the Arcane Mage's Divine Blast active that showed an old description
changedReduced the chances of higher numbers of enemies spawning on the easy and normal difficulties
addedChanged the Skeleton Knight's Bone Army infinite since it is effectively the same spell as the Thrall's Swarm passive. It now grants +1 Bonus Damage per Skeleton Knight per level instead of granting +1% Damage Dealt per Skeleton Knight per level

Notes

  • This update fixes a few bugs in the main menu and changes the Skeleton Knight enemy a little bit. I've also condensed the code for a few enemies so it's easier for me to manage.

Bugfixes

  • Fixed the main menu still showing the pre-game settings if you started a new run and quit to the main menu

  • Fixed quick/beginner start settings not applying the seed properly

  • Fixed a description error on the Arcane Mage's Divine Blast active that showed an old description

Changes

  • Reduced the chances of higher numbers of enemies spawning on the easy and normal difficulties

  • Changed the Skeleton Knight's Bone Army infinite since it is effectively the same spell as the Thrall's Swarm passive. It now grants +1 Bonus Damage per Skeleton Knight per level instead of granting +1% Damage Dealt per Skeleton Knight per level

  • Changed the Skeleton Knight's Bone Mend passive's first upgrade from granting 25% Damage Reduction. It now grants +10 Constitution instead

  • Changed the Skeleton Knight's Soul Bound passive. The entire spell was changed so here's a rundown of the new ability:

    • Soul Bound - The Skeleton Knight Heals the Necromancer by 20% Damage Dealt If the Necromancer is Killed while the Skeleton Knight is Alive, Critically Kills this Skeleton Knight and Revives the Necromancer equal to 30% of the Health lost (1 activation)

    • Upgrade: +15% Heal Multiplier +20% Health Multiplier

    • Upgrade: On Death the Skeleton Knight Heals the Necromancer by 15% Maximum Health +1 Activation

Additions

  • You can now see the difficulty and run length in the settings during gameplay

Source

Steam News / 6 March 2021

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