Full notes
Full The King's Bird update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, we've just released the second major patch to The King's Bird, and it includes a free content update! Each of the three Kingdoms have a new set of levels for you to enjoy. The two major features added in this patch are Replays and Localization. Here's the full patch notes.
What changed
- UI and audio
- Gameplay
- Performance
- Compatibility
13 brand new levels have been added to the game.
Replays are now available in the leaderboards of all levels. These are retroactive, so every top run since the game's release is now available for you to watch!
- Language options are now available. Available languages areEnglish, Spanish, French, Russian, German, Chinese (Simplified).
Many performance improvements have been made, including improving rendering and removing all known memory leaks.
Leaderboards are now much quicker to load.
Restarting a level is much quicker and dying before the first checkpoint will fully restart a level.
New gameplay options have been added to disable checkpoints (restart a level fully after each death) and to display a HUD showing your time and Spirit Birds.
A message reminding the player that Assist Mode exists pops up if they are stuck for a long time.
A door has been added to Eagle's Shrine to skip the Fallen Kingdom if it has been completed but the Battle for the Last Kingdom hasn't been reached.
Menu input now attempts to inherit navigation from game input the best it can.
New options have been added to keybinding to allow you to invert an input, make an input a toggle, and bind multiple inputs to one action.
You can now restart after beating a level to play it again.
Spirit Birds have been tweaked to be more visible on bright backgrounds.
A frame skipping option has been added to video options. Changing the number may or may not improve performance, depending on whether your machine is bottlenecked by CPU or rendering.
Several bugfixes have been made, including a cutscene not playing, input not being locked for a particular cutscene, a particular momentum bug, and much more.
Special thanks to our community on the Discord for Beta feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
