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- The Kaiyo Mission
The Kaiyo Mission - Update May 2026
Based on player feedback, minor bugs have been corrected.
Announcement1 changeFix - The Kaiyo Mission
First update after release v.1.0.01
Minor incremental improvements and bug fixes based on feedback.
Announcement - The Kaiyo Mission
New Year, New Beginnings
After what I’ve heard a lot of people describe as a challenging year, here at eXplore Studio we have been reflecting on what progress we have made. It has not been all sunshine and rainbows for us either. We have had ou…
Announcement2 changesGameplay - The Kaiyo Mission
Working using the Agile principles
At eXplore Studio, we see the value of taking an agile approach to our work. This working style still includes two structured weekly meetings with the whole team, with a scrum planning meeting on Monday and a technical…
Announcement1 changeBalance - The Kaiyo Mission
Making The Kaiyo Mission accessible to all
Whilst developing video games, accessibility might not be your first thought. After all, some people argue that certain accessibility functions could limit your creative scope. However, here at eXplore Studio we believe…
Announcement1 changeBalance - The Kaiyo Mission
The Kaiyo Mission - The submarine on Enceladus
In the first mission phase of The Kaiyo Mission, the player controls a submarine that is exploring the underwater plateau of Enceladus, a moon of Saturn. While the submarine is discovering this new fascinating, extra-te…
Announcement1 changeGameplay - The Kaiyo Mission
The Kaiyo Mission - Portals and travels
‘Are you telling me that one of our two ESEL submarines that landed on Enceladus last month, that was deployed, melted through the ice, found life in the subsurface ocean, and suddenly vanished…has been found on Earth l…
Announcement - The Kaiyo Mission
Why is it so important to estimate the workload of your team?
Many developers do not bother with estimating their workload, because it takes time and effort, and in most cases, estimates turn out to be incorrect anyway. This is true. All estimates will probably be false. Too many…
Announcement3 changesFixPerformance - The Kaiyo Mission
The Kaiyo Mission - The habitat on Enceladus
An Underwater Inflatable Life Support System (UILSS) has been put on Europa in the vicinity of the portal to Earth and before it is fully operational, two researchers of The Kaiyo Mission are there at work, 1.44 billion…
Announcement1 changeUI/audio - The Kaiyo Mission
Small indie game studios vs bigger companies
One might think the situation is hopeless, when small indie game studios try to gain visibility and traction in the market, given that they have to compete against seemingly very powerful, big companies with impressive…
Store3 changesServerGameplay - The Kaiyo Mission
The Kaiyo Mission - The compendium explained
Since The Kaiyo Mission belongs to the hard science fiction genre, with animals, plants and artefacts created and named for the game itself, we thought that a compendium would be one of the many cool features to impleme…
Announcement - The Kaiyo Mission
Why is there still much hope even without having a publisher?
Small game development studios face several challenges in gaining visibility in the large market of games – why is there still much hope even without having a publisher? The global gaming industry keeps growing at a rap…
Announcement2 changesBalanceWorkshop - The Kaiyo Mission
Employees or freelancers?
Deciding whether to employ people or work with freelancers in game development depends on various factors, including your project’s needs, the location and country of residence of the people who work with you, your avai…
Announcement1 changePerformance - The Kaiyo Mission
As a game creator, is it worthwhile attending game conventions?
Attending game conventions can be highly beneficial for game creators. Here are a few reasons why: Conventions are a great place to meet other game developers, publishers, and industry professionals. Building these conn…
Announcement3 changesGameplayServer - The Kaiyo Mission
As a game creator, is it worthwhile attending game conventions?
Attending game conventions can be highly beneficial for game creators. Here are a few reasons why: Conventions are a great place to meet other game developers, publishers, and industry professionals. Building these conn…
Announcement3 changesGameplayServer - The Kaiyo Mission
Make the game you love
Game developers often face a big dilemma: should they create a game they love or develop one that is more likely to sell well? Clearly, in the extremes lies danger: Some game developers make just the game they have alwa…
Announcement3 changesGameplayBalance





