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Steam News19 December 20241y ago

Winter Sale, Tactics Bundle, & Executioner Preview

Hello mercenaries! The Winter sale is here and The Iron Oath is now 30% off for the next 2 weeks. We're also happy to announce a new tactics bundle we've created with our friends from Abalon and Fell Seal.

In this update3

Full notes

Full The Iron Oath update

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Repeated intro

Hello mercenaries! The Winter sale is here and The Iron Oath is now 30% off for the next 2 weeks. We're also happy to announce a new tactics bundle we've created with our friends from Abalon and Fell Seal. If you haven't played either game, we encourage you to pick it up and take advantage of an extra 15% off!

What changed

5 fixes3 additions5 changes1 removal
  • Store
  • Compatibility
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
addedHello mercenaries! The Winter sale is here and The Iron Oath is now 30% off for the next 2 weeks. We're also happy to announce a new tactics bundle we've created with our friends from Abalon and Fell Seal . If you haven't played either game, we encourage you to pick it up and take advantage of an extra 15% off!
changedhttps://store.steampowered.com/bundle/48627/TurnBased_Tactics_Trifecta/
addedUpdate StatusAs mentioned in our previous update , we would have ideally liked to release our next big update (featuring a new class, new enemies, controller support) before the end of the year, but unfortunately it's going to be a bit longer as we still have some implementation and a lot of testing to do. Despite that, we are here to showcase a bit more of the Executioner now that we've fully designed and animated the class.
changedThe ExecutionerThe Executioner is designed to be played as a close-range tank or damage dealer that inflicts Slashing damage on their target. While they do have a few support-style abilities, those mostly function to buff themselves, instead of directly supporting allies with heals and shields.
changedThe ExecutionerSummary Execution (Passive Ability) : If any allies attack an enemy that is adjacent to the Executioner and leaves them with less than 15% Health, the Executioner strikes the same target (if they are able)
changedThe ExecutionerTo The Death: The Executioner cries out and challenges an adjacent target, Taunting them for 3 Rounds and gaining a Damage Shield for 3 Rounds
Tweaked the Reputation discount values from -25,0,15,30%-25Tweaked the Reputation discount values from -25,0,15, decreased, nerf

The Iron Oath changes

addedHello mercenaries! The Winter sale is here and The Iron Oath is now 30% off for the next 2 weeks. We're also happy to announce a new tactics bundle we've created with our friends from Abalon and Fell Seal . If you haven't played either game, we encourage you to pick it up and take advantage of an extra 15% off!
changedhttps://store.steampowered.com/bundle/48627/TurnBased_Tactics_Trifecta/
addedAs mentioned in our previous update , we would have ideally liked to release our next big update (featuring a new class, new enemies, controller support) before the end of the year, but unfortunately it's going to be a bit longer as we still have some implementation and a lot of testing to do. Despite that, we are here to showcase a bit more of the Executioner now that we've fully designed and animated the class.
changedThe Executioner is designed to be played as a close-range tank or damage dealer that inflicts Slashing damage on their target. While they do have a few support-style abilities, those mostly function to buff themselves, instead of directly supporting allies with heals and shields.
changedSummary Execution (Passive Ability) : If any allies attack an enemy that is adjacent to the Executioner and leaves them with less than 15% Health, the Executioner strikes the same target (if they are able)

https://store.steampowered.com/bundle/48627/TurnBased_Tactics_Trifecta/

Update Status

As mentioned in our previous update, we would have ideally liked to release our next big update (featuring a new class, new enemies, controller support) before the end of the year, but unfortunately it's going to be a bit longer as we still have some implementation and a lot of testing to do. Despite that, we are here to showcase a bit more of the Executioner now that we've fully designed and animated the class.

The Executioner

The Executioner is designed to be played as a close-range tank or damage dealer that inflicts Slashing damage on their target. While they do have a few support-style abilities, those mostly function to buff themselves, instead of directly supporting allies with heals and shields.

Summary Execution (Passive Ability): If any allies attack an enemy that is adjacent to the Executioner and leaves them with less than 15% Health, the Executioner strikes the same target (if they are able)

Crowd Control: Target 3 adjacent connected cells and channel for 1 Round. Enemies that enter the cells are pushed away, ending their turn.

To The Death: The Executioner cries out and challenges an adjacent target, Taunting them for 3 Rounds and gaining a Damage Shield for 3 Rounds

Apprehend: Summon chains around an enemy within 2 cells, removing any buffs they have and Rooting them for 2 Rounds

Chopping Block: The Executioner strikes an adjacent target, inflicting Bleed.

Death Sentence: Channel for 6 Turns, preparing a heavy and deadly swing on two cells in a row.

Into The Fray: The Executioner leaps to any vacant cell within a range of 2, slashing at all adjacent units as they land.

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Lastly, we've just pushed a small patch to the game that has a few bugfixes and tweaks:

Patch Notes 1.0.021

  • Fixed a bug where entire campaigns couldn't be completely deleted (a bug introduced due to the addition of the 2nd autosave slot)

  • Fixed a bug where the Reputation discount at Markets was not working correctly

  • Fixed an issue with the 'Sand Storm' city event where the sell price bonus wasn't matching the description

  • Tweaked the Reputation discount values from -25,0,15,30% to -25,0,10,15% (now that it works correctly, the buy/sell prices could get a bit crazy with the right combo of modifiers, so we lowered this to keep the economy in check)

  • Fixed a visual bug on a few specific quests where the Dungeon Modifiers in the Party Select screen were incorrectly colored (A positive mod was red instead of blue, and vice versa. This won't be fixed if you already have these quests active in your journal, but it's just a visual bug)

  • Fixed a few syntax and grammar errors in various quests

Thanks for reading and for your support! We wish you all Happy Holidays and a Happy New Year! :)

-Curious Panda Games

Source

Steam News / 19 December 2024

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