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Steam News15 December 20178y ago

The IOTA Project Patch Notes [and Farewell]

Hello, all! We've recently updated The IOTA Project according to the feedback we've received over the past few months, as well as revamping our art assets and redesigning much of the city.

Full notes

Full The IOTA Project update

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Repeated intro

Hello, all! We've recently updated The IOTA Project according to the feedback we've received over the past few months, as well as revamping our art assets and redesigning much of the city. Here are the changes we've made!

ROOMSCALE ROTATION

now one of the locomotion options allows you to control your rotation with your head/body. This was the #1 piece of feedback we received - we've made it happen.

ART POLISH

R4N-D and the Drones have been made brighter, IOTA's arms have been made more rugged/worn, the roads and sand were redesigned. Overall the city has much more polish and detail.

CITY REDESIGN

The entire city has been redesigned and condensed to include much more detail.

REVAMPED TUTORIAL AREA

The tutorial starting area has been redesigned based on feedback we got from taking the game to conventions and events.

SPAWN RATES

Enemy Spawn Rate is increased, along with the more condensed city layout it should be difficult to avoid enemies.

WEAPONS

Rocket Launcher rate of fire is increased, power is decreased.

ABILITIES

Rocket Barrage ability now homes in on enemy foes.

AUDIO

Music adapts to enemy threat level and we've updated sound effects and audio implementation.

ITEMS

Health pick-ups now respawn around the city.

BUILDINGS

Buildings now take more damage before they're destroyed. _______________________________ Unfortunately, this will be our final update on The IOTA Project. It will remain free, but there will be no further developments so consider this it's final form. Thank you all for the support you've shown us along the way. Seeing people jazzed for what we were building gave us so much inspiration. Creating a virtual reality giant robot game that fulfills our childhood dream of piloting a mech has been, well, a dream. We watched every YouTube video made of someone playing The IOTA Project, and read every review. Seeing people react so positively to what we were creating was a feeling none of us will forget! So, again, thank you for your support. Obviously there are aspects we wish we could develop further, and bugs we wish we could fix, but we're proud of where we are leaving off. We hope you enjoy rampaging around as the pilot of a giant mech. Don't cause too much havoc! (Who am I kidding, cause all the havoc you want ;) ) -The DreamSail Team

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedHello, all! We've recently updated The IOTA Project according to the feedback we've received over the past few months, as well as revamping our art assets and redesigning much of the city. Here are the changes we've made! ROOMSCALE ROTATION: now one of the locomotion options allows you to control your rotation with your head/body. This was the #1 piece of feedback we received - we've made it happen. ART POLISH: R4N-D and the Drones have been made brighter, IOTA's arms have been made more rugged/worn, the roads and sand were redesigned. Overall the city has much more polish and detail. CITY REDESIGN: The entire city has been redesigned and condensed to include much more detail. REVAMPED TUTORIAL AREA: The tutorial starting area has been redesigned based on feedback we got from taking the game to conventions and events. SPAWN RATES: Enemy Spawn Rate is increased, along with the more condensed city layout it should be difficult to avoid enemies. WEAPONS: Rocket Launcher rate of fire is increased, power is decreased. ABILITIES: Rocket Barrage ability now homes in on enemy foes. AUDIO: Music adapts to enemy threat level and we've updated sound effects and audio implementation. ITEMS: Health pick-ups now respawn around the city. BUILDINGS: Buildings now take more damage before they're destroyed. _______________________________ Unfortunately, this will be our final update on The IOTA Project. It will remain free, but there will be no further developments so consider this it's final form. Thank you all for the support you've shown us along the way. Seeing people jazzed for what we were building gave us so much inspiration. Creating a virtual reality giant robot game that fulfills our childhood dream of piloting a mech has been, well, a dream. We watched every YouTube video made of someone playing The IOTA Project, and read every review. Seeing people react so positively to what we were creating was a feeling none of us will forget! So, again, thank you for your support. Obviously there are aspects we wish we could develop further, and bugs we wish we could fix, but we're proud of where we are leaving off. We hope you enjoy rampaging around as the pilot of a giant mech. Don't cause too much havoc! (Who am I kidding, cause all the havoc you want ;) ) -The DreamSail Team

The IOTA Project changes

changedHello, all! We've recently updated The IOTA Project according to the feedback we've received over the past few months, as well as revamping our art assets and redesigning much of the city. Here are the changes we've made! ROOMSCALE ROTATION: now one of the locomotion options allows you to control your rotation with your head/body. This was the #1 piece of feedback we received - we've made it happen. ART POLISH: R4N-D and the Drones have been made brighter, IOTA's arms have been made more rugged/worn, the roads and sand were redesigned. Overall the city has much more polish and detail. CITY REDESIGN: The entire city has been redesigned and condensed to include much more detail. REVAMPED TUTORIAL AREA: The tutorial starting area has been redesigned based on feedback we got from taking the game to conventions and events. SPAWN RATES: Enemy Spawn Rate is increased, along with the more condensed city layout it should be difficult to avoid enemies. WEAPONS: Rocket Launcher rate of fire is increased, power is decreased. ABILITIES: Rocket Barrage ability now homes in on enemy foes. AUDIO: Music adapts to enemy threat level and we've updated sound effects and audio implementation. ITEMS: Health pick-ups now respawn around the city. BUILDINGS: Buildings now take more damage before they're destroyed. _______________________________ Unfortunately, this will be our final update on The IOTA Project. It will remain free, but there will be no further developments so consider this it's final form. Thank you all for the support you've shown us along the way. Seeing people jazzed for what we were building gave us so much inspiration. Creating a virtual reality giant robot game that fulfills our childhood dream of piloting a mech has been, well, a dream. We watched every YouTube video made of someone playing The IOTA Project, and read every review. Seeing people react so positively to what we were creating was a feeling none of us will forget! So, again, thank you for your support. Obviously there are aspects we wish we could develop further, and bugs we wish we could fix, but we're proud of where we are leaving off. We hope you enjoy rampaging around as the pilot of a giant mech. Don't cause too much havoc! (Who am I kidding, cause all the havoc you want ;) ) -The DreamSail Team

Source

Steam News / 15 December 2017

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