Repeated intro
Hello! In this update we’ve added many changes that will improve the quality of scenes, sounds and visual elements of the game.
What changed
1 fix1 addition0 changes0 removals
addedHello! In this update we’ve added many changes that will improve the quality of scenes, sounds and visual elements of the game.
fixedList of changes: • We improved visuals during inspection of objects. • The speed of changing the camera FOV from running to cutscene has been changed to make the transition to cutscenes smoother. • We eliminated a number of moments when the player could physically leave the dialogue before it was completed since it could cause bugs. • We changed the settings for the Credits button in the main menu so that it has sounds and works like other buttons. Timing during Credits have been improved. • The volume of many sounds, as well as attenuation of sounds were changed to make the sounds more natural. • We changed the position of dialogue bubbles so that they look better and didn’t clutter the screen. • The visual effects of various controls were changed so that they would not conflict with each other. • We changed materials and improved models of some objects. • We changed the collision of some objects that were causing bugs. • We removed a couple of Robin's phrases that do not convey important information to improve the pacing of some scenes. • Day 0. We added the ability to start a conversation with the administrator by ringing the bell. • Day 0. We fixed discrepancies in sounds and effects during explosions outside the window. • Day 1. We added sounds for the hero's reaction to some events. • Day 1. We added a pixel mask for the Lady in White. • Day 2. We disabled the crawler effects when he breaks the clock to improve visual quality of the scene. • Day 2. We made some edits to the dream to more accurately convey its meaning. • Day 3. Robin walked through the door during the date. Fixed. • Day 3. We improved the timing of the Lady in White's movement to improve the cutscene. • Day 3. We changed the player's position in the dream and added sounds to improve the scene. • Day 7. We changed a number of sounds during the chase in the pool and added new sounds. • Day 7. We changed the sounds and effects of death from the environment and fixed several bugs that could occur at the moment of death. • Day 8. We changed the sounds from the radio to improve the atmosphere. • Day 8. We changed the sounds in the parking lot to improve the atmosphere. • Day 8. We changed the model of the gun when the priest shoots the monster. • Day 9. We changed the effect and sounds related to the last conversation in the elevator to improve the scene. • Day 9. We changed the effects and sounds related to the last conversation with the priest to fix some bugs. • Day 9. We added hallucination sounds in the restaurant. • Day 9. We made adjustments to the sounds and effects of the last scenes in the dream to improve the atmosphere. • We added many additional edits and bug fixes.
The Inn-Sanity changes
addedHello! In this update we’ve added many changes that will improve the quality of scenes, sounds and visual elements of the game.
fixedList of changes: • We improved visuals during inspection of objects. • The speed of changing the camera FOV from running to cutscene has been changed to make the transition to cutscenes smoother. • We eliminated a number of moments when the player could physically leave the dialogue before it was completed since it could cause bugs. • We changed the settings for the Credits button in the main menu so that it has sounds and works like other buttons. Timing during Credits have been improved. • The volume of many sounds, as well as attenuation of sounds were changed to make the sounds more natural. • We changed the position of dialogue bubbles so that they look better and didn’t clutter the screen. • The visual effects of various controls were changed so that they would not conflict with each other. • We changed materials and improved models of some objects. • We changed the collision of some objects that were causing bugs. • We removed a couple of Robin's phrases that do not convey important information to improve the pacing of some scenes. • Day 0. We added the ability to start a conversation with the administrator by ringing the bell. • Day 0. We fixed discrepancies in sounds and effects during explosions outside the window. • Day 1. We added sounds for the hero's reaction to some events. • Day 1. We added a pixel mask for the Lady in White. • Day 2. We disabled the crawler effects when he breaks the clock to improve visual quality of the scene. • Day 2. We made some edits to the dream to more accurately convey its meaning. • Day 3. Robin walked through the door during the date. Fixed. • Day 3. We improved the timing of the Lady in White's movement to improve the cutscene. • Day 3. We changed the player's position in the dream and added sounds to improve the scene. • Day 7. We changed a number of sounds during the chase in the pool and added new sounds. • Day 7. We changed the sounds and effects of death from the environment and fixed several bugs that could occur at the moment of death. • Day 8. We changed the sounds from the radio to improve the atmosphere. • Day 8. We changed the sounds in the parking lot to improve the atmosphere. • Day 8. We changed the model of the gun when the priest shoots the monster. • Day 9. We changed the effect and sounds related to the last conversation in the elevator to improve the scene. • Day 9. We changed the effects and sounds related to the last conversation with the priest to fix some bugs. • Day 9. We added hallucination sounds in the restaurant. • Day 9. We made adjustments to the sounds and effects of the last scenes in the dream to improve the atmosphere. • We added many additional edits and bug fixes.
List of changes: • We improved visuals during inspection of objects. • The speed of changing the camera FOV from running to cutscene has been changed to make the transition to cutscenes smoother. • We eliminated a number of moments when the player could physically leave the dialogue before it was completed since it could cause bugs. • We changed the settings for the Credits button in the main menu so that it has sounds and works like other buttons. Timing during Credits have been improved. • The volume of many sounds, as well as attenuation of sounds were changed to make the sounds more natural. • We changed the position of dialogue bubbles so that they look better and didn’t clutter the screen. • The visual effects of various controls were changed so that they would not conflict with each other. • We changed materials and improved models of some objects. • We changed the collision of some objects that were causing bugs. • We removed a couple of Robin's phrases that do not convey important information to improve the pacing of some scenes. • Day 0. We added the ability to start a conversation with the administrator by ringing the bell. • Day 0. We fixed discrepancies in sounds and effects during explosions outside the window. • Day 1. We added sounds for the hero's reaction to some events. • Day 1. We added a pixel mask for the Lady in White. • Day 2. We disabled the crawler effects when he breaks the clock to improve visual quality of the scene. • Day 2. We made some edits to the dream to more accurately convey its meaning. • Day 3. Robin walked through the door during the date. Fixed. • Day 3. We improved the timing of the Lady in White's movement to improve the cutscene. • Day 3. We changed the player's position in the dream and added sounds to improve the scene. • Day 7. We changed a number of sounds during the chase in the pool and added new sounds. • Day 7. We changed the sounds and effects of death from the environment and fixed several bugs that could occur at the moment of death. • Day 8. We changed the sounds from the radio to improve the atmosphere. • Day 8. We changed the sounds in the parking lot to improve the atmosphere. • Day 8. We changed the model of the gun when the priest shoots the monster. • Day 9. We changed the effect and sounds related to the last conversation in the elevator to improve the scene. • Day 9. We changed the effects and sounds related to the last conversation with the priest to fix some bugs. • Day 9. We added hallucination sounds in the restaurant. • Day 9. We made adjustments to the sounds and effects of the last scenes in the dream to improve the atmosphere. • We added many additional edits and bug fixes.