Full notes
Full The Infected update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
The Infected changes
We’re putting together a one-time feedback thread to gather all your thoughts in one place—issues, suggestions, balance gripes, things that still feel off, stuff that feels great, wishlist ideas, you name it.
Creators, give us a hand and let your viewers know about the thread- we'd appreciate it!
Why this thread? We know not everyone browses the subforums, and while we’re still actively using the Feedback and Wishlist sections, we wanted one giant catch-all for players to speak up—including folks who’ve never posted before.
A few ground rules:
Keep it focused. While you can post more than once, please avoid spamming. Edit your post when possible to help us track feedback more easily.
This thread is for intake only. No back-and-forth debates please—we’re here to read, not moderate arguments. I will remove spam, troll posts, etc.
Be clear and specific."X is bad" isn’t as helpful as "X feels unbalanced because Y. I think it would help if Z."
Include anything relevant: Bugs, balance, mechanics, systems, UI, performance, features, QoL, frustrations, praise—lay it all out.
Remember that multiplayer and guns - as we've stated repeatedly- aren't happening.
We’re reading everything in here—whether you’ve been playing for 2 days or 200 hours, your input matters.
Source
Changelog.gg summarizes and formats this update. How we read updates.
