In this update3
Full notes
Full The Infected update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks,
What changed
- Gameplay
- Store
- UI and audio
- Balance
- Fixes
The Infected changes
Below is a breakdown of the new features, fixes, and changes live in V21.
We hope you enjoy the new additions and improvements.
Additions:
Stone Crate Rack – Store up to six stone crates for better organization.
Electric Furnace – Offers 20 slots and consumes 200 power. Power consumption stops when no ores are smelted. (Locked behind trader tech.)
Trader Tech for the Electric Furnace – Cost: 750 coins.
Cooler – Preserves a small amount of food, ideal for livers or other perishables while on the go. Can be placed on the Truck. (Max 2 can be built per save.)
Advanced Mixer – Requires 100 power to run. (Locked behind trader tech.)
Advanced Mixer Trader Tech – Cost: 1000 coins.
Brick Half Wall Slanted – Now includes the missing Dark Brick version.
Wooden Corner Railing Open and Concrete Corner Railing Open.
Wooden Window 2 – Can now be opened and closed.
Iron Window – Can now be opened and closed.
Glass Window Frame.
Auto Stack/Store Button – Added for easier item organization in storage containers.
Wall Sections – Snappable to the side of foundations for seamless building.
Custom Food Storage – You can now decide which foods get stored in NPC Storage Chests.
NPC Chest Rules – Configure which NPC Storage Chests Mike (or other NPCs) can eat from.
Changes:
Increased Loot Chances – Loot chances in the large town (apartments) increased from 50% to 66.6%. Better odds for loot hunters!
Animal Attacks – Bears, foxes, and wolves are now more challenging, with added blood effects and attack feedback.
Auto-Return Projectiles – Harvesting animals, picking them up, or looting AI will now return arrows or bolts to your quiver or backpack automatically. No more lost projectiles!
Trader Item Prices – Adjusted sale prices for some items sold to the Trader.
Movable Log Stands – Log Stands can now be moved even when loaded with logs.
Plant Beds Grid Snapping – Plant beds now snap to a grid for easier placement.
Chest Rack Update – The chest rack in the Town Hall now supports NPC Storage Chests.
Glass Texture Improvements – Glass on building pieces is now clearer, with no dirt film.
NPC Chest Texture – Updated to better match regular chests with a slightly darker color for distinction.
Window Mesh Update – Improved wood and brick window meshes; glass is now clearer.
Stone Crate Rack Expansion – You can now add coal and sandstone crates to the stone crate rack.
Stackable Clay Bowls – Clay bowls now stack in piles of 10.
Mushroom Interaction – Press the interact key ([E]) to gather mushrooms. No need to right-click anymore.
Gate Placement – Gates can now be placed on foundations, not just the ground.
Stone Grinder Output – Now drops 5 sand per cycle instead of 10.
Fish Bait Price Adjustment – Sale price changed from 0.30 to 0.06.
Mike Behavior Update – Mike will now close the doors he opens.
Bugfixes:
Animal AI Fix – Animals attacking players inside bases or on foundations now correctly target the player instead of structures.
Empty Cans Return – Mike now returns empty cans after eating fruit or veggie salads.
Rain Issue – Fixed rain appearing inside bases under specific conditions.
Repair Bench Cost – Repairing depleted armor now costs 50% of the craft cost
Source
Changelog.gg summarizes and formats this update. How we read updates.
