Full notes
Full The Indigo Parallel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Adjustments to certain game objects to optimize flow. Randomization of some objects in some levels to create variation. Soda Level doors open up more often. More levels fade into black before moving to a new scene. Fixed an issue that stopped replays of the New Tokyo Path more than once per game session. All audio gets paused when the menu is brought up. Increased hitbox size on the "next bot" in the backrooms level. Bugs Fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
