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Steam News29 May 20261mo ago

Demo 0.1.4 Release

Adjusted the calculation method of skill damage. Now, total damage = weapon base damage x skill damage multiplier Optimize the skill operation method and automatic enemy detection.

Full notes

Full The Hundredth Floor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Balance
  • Gameplay
changedAdjusted the calculation method of skill damage. Now, total damage = weapon base damage x skill damage multiplier
changedThe buff and cooldown status of the set will be displayed in the buff bar
changedWelcome everyone to the updated experience

The Hundredth Floor changes

changedAdjusted the calculation method of skill damage. Now, total damage = weapon base damage x skill damage multiplier
changedThe buff and cooldown status of the set will be displayed in the buff bar
changedWelcome everyone to the updated experience
  1. Adjusted the calculation method of skill damage. Now, total damage = weapon base damage x skill damage multiplier

  2. Optimize the skill operation method and automatic enemy detection. Most skills will be released towards the nearest enemy when not locked. Skills that are continuously released can change their release direction by adjusting the camera direction

  3. Enable protection against injuries from falling from heights

  4. The buff and cooldown status of the set will be displayed in the buff bar

  5. The random stats on equipment will be graded according to T0-T9, distinguishing their value ranges (equipment generated before this version will not be affected)

Welcome everyone to the updated experience

Source

Steam News / 29 May 2026

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