Full notes
Full The Hull update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Patch Notes Version 1.03
Major Note
The known desync issue when joining or rejoining multiplayer lobbies is still present. Players must fully exit the game before rejoining a lobby after a reset. We are actively investigating and will provide updates as soon as possible.
New Features and Content
Added four selectable difficulty modes.
Difficulty is locked once a run begins.
Difficulty can be changed using the Dive Calibration Lever in the Wheelhouse next to the Fathomwalker Comms Node.
Added a new room.
Added a new achievement for completing the Final Dive on the hardest difficulty.
Gameplay and Balance
All sniper rifle scope ranges decreased.
Audio Adjustments
Heavy Ordinance Unit impact sound volume decreased.
Volatite Conduit impact sound volume increased.
Twincoil Disruptor firing sound volume reduced.
Added a sound effect when the Drop button is clicked in the inventory.
User Interface and Quality of Life
Added Inventory text to the HUD that disappears during a dive.
Interactables now display “Press [E]” prompts. Some may still be missing and will be updated in future patches.
Scrap panel Scrap button is now inactive if the player has no weapons to scrap.
Player and Weapon Adjustments
Adjusted Abyssline121 first person position.
Adjusted Vesper first person position.
Bug Fixes
Fixed an issue where End and Lose cinematics showed players floating in mid air.
Fixed an issue during the Final Dive where enemies could shoot through rocks at the player.
Source
Changelog.gg summarizes and formats this update. How we read updates.
