HomeGamesUpdatesPricingMethodology
Steam News22 January 20265mo ago

Preparing For Release

Hello Fathomwalkers. The current scope of The Hull is getting close to where we want it.

Full notes

Full The Hull update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Fathomwalkers.

What changed

0 fixes0 additions1 change0 removals
  • Maps
changedThe current scope of The Hull is getting close to where we want it. Most of the major systems are in place, the core content is holding together, and the project finally feels like a unified experience instead of a collection of isolated pieces. It isn’t the finish line, but it’s the point where the game starts to feel solid under its own weight. Right now we’re focused on balance and pacing. Weapons are being tuned so each one has a clear role, drop rates are being adjusted to keep progression steady, and enemy behavior is getting another round of refinement. We’re also testing multiplayer scaling to make sure the experience feels fair whether you’re taking your first steps aboard the ship or pushing into the deepest fathoms. This is the stage where small changes have a big impact on how the game actually plays. We’re also taking time to evaluate what remains in the current scope and what needs to be tightened before we move into the next phase. It’s a mix of polish, testing, and making sure the experience feels consistent from start to finish. There’s still work ahead, but the direction is clear and the momentum feels good. Thank you for following The Hull, and feel free to wishlist the game if you haven’t already. You can also follow our channels here: YouTube: [dynamiclink href=" https://www.youtube.com/@mirestudios4637 "] X: https://x.com/MireStudios Mire Studios Website: http://www.mirestudios.com/

The current scope of The Hull is getting close to where we want it. Most of the major systems are in place, the core content is holding together, and the project finally feels like a unified experience instead of a collection of isolated pieces. It isn’t the finish line, but it’s the point where the game starts to feel solid under its own weight. Right now we’re focused on balance and pacing. Weapons are being tuned so each one has a clear role, drop rates are being adjusted to keep progression steady, and enemy behavior is getting another round of refinement. We’re also testing multiplayer scaling to make sure the experience feels fair whether you’re taking your first steps aboard the ship or pushing into the deepest fathoms. This is the stage where small changes have a big impact on how the game actually plays. We’re also taking time to evaluate what remains in the current scope and what needs to be tightened before we move into the next phase. It’s a mix of polish, testing, and making sure the experience feels consistent from start to finish. There’s still work ahead, but the direction is clear and the momentum feels good. Thank you for following The Hull, and feel free to wishlist the game if you haven’t already. You can also follow our channels here: YouTube: [dynamiclink href="https://www.youtube.com/@mirestudios4637"] X: https://x.com/MireStudios Mire Studios Website: http://www.mirestudios.com/

Source

Steam News / 22 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.