What changed
0 fixes5 additions1 change0 removals
addedI've updated the live demo with a number of bug fixes. I've also added a bunch of features/changes that are part of the main game development so that the demo keeps in line with the rest of the project.
addedAdded larger UI option: Available from the main in game options menu you can now select a larger UI scale to help people playing the game on smaller screens.
addedAdded a character placement slot for room tasks: As pointed out in player feedback, since all tasks require a character card, I've made a specific square in each room for that character. This makes it easier to determine exactly who is carrying out a task.
addedUsage hints and better game guide: Most task items now have a highlighted line at the base of their description, Helping players to work out where to use that task item. The game guide now also features some diagrams/images and reworded text to help explain the mechanics better.
addedAltered room and Tasks: The Entrance Hall is now The Courtyard, It is still the arrival point for investigators, but it also provides a new primary task "Plunder the Soil" which lets players dig for herbs and other items in the courtyard garden. This change has also effected some of the quest chains for the first chapter.. (mostly to do with how dreams are generated).
changedHopefully these changes will make demo even easier to follow and give players a updated idea of how the main game is developing! Thanks for playing, and as usual all feedback is appreciated.. (either on the forums here or via the discord)
The Horror at Highrook changes
addedI've updated the live demo with a number of bug fixes. I've also added a bunch of features/changes that are part of the main game development so that the demo keeps in line with the rest of the project.
addedAdded larger UI option: Available from the main in game options menu you can now select a larger UI scale to help people playing the game on smaller screens.
addedAdded a character placement slot for room tasks: As pointed out in player feedback, since all tasks require a character card, I've made a specific square in each room for that character. This makes it easier to determine exactly who is carrying out a task.
addedUsage hints and better game guide: Most task items now have a highlighted line at the base of their description, Helping players to work out where to use that task item. The game guide now also features some diagrams/images and reworded text to help explain the mechanics better.
addedAltered room and Tasks: The Entrance Hall is now The Courtyard, It is still the arrival point for investigators, but it also provides a new primary task "Plunder the Soil" which lets players dig for herbs and other items in the courtyard garden. This change has also effected some of the quest chains for the first chapter.. (mostly to do with how dreams are generated).
I've updated the live demo with a number of bug fixes. I've also added a bunch of features/changes that are part of the main game development so that the demo keeps in line with the rest of the project.
Some of the changes/updates are as follows.
Added larger UI option: Available from the main in game options menu you can now select a larger UI scale to help people playing the game on smaller screens.
Added a character placement slot for room tasks: As pointed out in player feedback, since all tasks require a character card, I've made a specific square in each room for that character. This makes it easier to determine exactly who is carrying out a task.
Card Inspector re-design: a slight redesign of how card info is displayed. This makes it easier to see what type a card is, and where you might be able to use it.
Usage hints and better game guide: Most task items now have a highlighted line at the base of their description, Helping players to work out where to use that task item. The game guide now also features some diagrams/images and reworded text to help explain the mechanics better.
Altered room and Tasks: The Entrance Hall is now The Courtyard, It is still the arrival point for investigators, but it also provides a new primary task "Plunder the Soil" which lets players dig for herbs and other items in the courtyard garden. This change has also effected some of the quest chains for the first chapter.. (mostly to do with how dreams are generated).
Hopefully these changes will make demo even easier to follow and give players a updated idea of how the main game is developing! Thanks for playing, and as usual all feedback is appreciated.. (either on the forums here or via the discord)