Full notes
Full The Hive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
The Hive changes
Steam post imageThis update focuses on some of the most requested features from our community, aiming to improve early-game clarity, progression, and rewards.
New Features
Item System Tutorials Added Added pop-up tutorial screens that explain the DNA and item drop system. These appear contextually when you first encounter key items, guiding you through their purpose and use.
Gameplay Updates
Improved Enemy AI in First Level Enemy units in the first level are now more aggressive and will actively seek out the player base in certain areas, adding more challenge and strategic tension.
XP Rewards Rebalanced for Enemy Types Different enemy types now grant varied XP rewards based on difficulty, ranging from 25 to 500 XP. This makes defeating tougher enemies more rewarding and progression more dynamic.
Improved First Wraith Boss Loot The first Wraith boss now drops significantly better loot, giving players a more satisfying and rewarding early-game boss encounter.
Achievements
Adjusted several achievements for clarity and relevance.
Removed Silencer (skip cutscenes) achievement.
Removed Hivespital (resurrect X units with Hive) achievement, as the mechanic is now obsolete.
We Want Your Feedback We’d love to hear your thoughts on these changes, especially whether the new tutorial is clear and if you’d like to see it expanded to cover other systems. Every Steam review helps us improve and supports future updates. If you’re enjoying The Hive, please consider leaving one.
Source
Changelog.gg summarizes and formats this update. How we read updates.
