Full notes
Full The Hex update
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Repeated intro
Hello! Thank you to everyone who has picked up The Hex so far. And thanks to those who reported bugs in the bug post. This first patch of The Hex is to address some of the issues and bugs that have come up. They are as follows:
What changed
- Fixes
Fixed:
In the battle with The Vurm in Waste World, enemies could become untargetable if The Vurm's tail hit a mine while overlapping them.
Fixed:
While fighting Irving on the ship in Chandrelle's chapter, it was possible to completely kill him and skip the dialogue that followed the battle. This caused other issues afterwards.
Fixed:
Mr. Squarrel would take your money even if you couldn't fit the item in your inventory! Real shady behaviour.
Possible fix:
After downing the generator and clearing the barracks in Lazarus' flashback, the game locked up when the team gathered at the north door.
I was never able to reproduce this bug on my end so I can't be certain that it's fixed now.
Prevented characters from blocking the pile of coins beside the telephone.
Fix for telephone continuing to ring after being picked up sometimes.
Fix for mouse cursor getting locked to a smaller area when switching to fullscreen.
Fix for pause menu being unresponsive in some scenes.
Fix for certain sounds not playing.
Other small changes/fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
