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Steam News23 January 20265mo ago

0.3.1-EA: Pandemik UI Improvements, Locale Fixes & Rebalancing

This week's update push some small feature updates, locale fixes and game balancing updates.

Full notes

Full The HELL Prologue update

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What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
changedEasier Way To Cast PandemiksSince we have moved to a passive effect selection for Pandemiks, we can have made the selection and usage of Pandemiks to be easier.
addedUsual Locale And Translation FixesAs we reworked many of our features and keep adding on more, we might miss a few text blocks for translation here and there. But we are on top of it and fixing them up!
changedGame BalancingWith all the rework going on, Sinners now come easily and they stay for a longer time. This means resources also come slightly easier. We have tweaked the costs of structures so that the game does not progress too easily.
changedGame BalancingThat's it for the week folks! Stay tuned for more!

The HELL Prologue changes

changedSince we have moved to a passive effect selection for Pandemiks, we can have made the selection and usage of Pandemiks to be easier.
addedAs we reworked many of our features and keep adding on more, we might miss a few text blocks for translation here and there. But we are on top of it and fixing them up!
changedWith all the rework going on, Sinners now come easily and they stay for a longer time. This means resources also come slightly easier. We have tweaked the costs of structures so that the game does not progress too easily.
changedThat's it for the week folks! Stay tuned for more!

This week's update push some small feature updates, locale fixes and game balancing updates.

Easier Way To Cast Pandemiks

Since we have moved to a passive effect selection for Pandemiks, we can have made the selection and usage of Pandemiks to be easier.

Simply click on the Pandemik you would like to cast them. Pandemiks that are active will be colored in the panel. To inactivate, just click the activated Pandemik again. Easy-peasy.

Usual Locale And Translation Fixes

As we reworked many of our features and keep adding on more, we might miss a few text blocks for translation here and there. But we are on top of it and fixing them up!

Game Balancing

With all the rework going on, Sinners now come easily and they stay for a longer time. This means resources also come slightly easier. We have tweaked the costs of structures so that the game does not progress too easily.

That's it for the week folks! Stay tuned for more!

Source

Steam News / 23 January 2026

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