In this update2
Full notes
Full The HELL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
The HELL changes
New Languages: German & Polish
Pierogi or Bratwurst?
Vodka or Bier?!
In The HELL, you never have to choose. Take whichever fits your hellish taste buds the most!
The last few weeks have been grueling for the team as we translated the game into languages that aren’t our mother tongue. We want to give our German and Polish supporters a piece of Hell that feels as natural as possible.
Steam post image For those of us still haunted by our missed streaks.
Updated Locales. Chinese Simplified & Chinese Traditional
We’ve also prepared this update with our Chinese community in mind.
Thanks to a team member who is fluent in both Simplified and Traditional Chinese, we’ve gone through the game to make The HELL feel more natural for our Chinese players, no matter Simplified or Traditional.
Dreadful Tree Updates
We have also pushes a significant layout update to the Dreadful Tree page as well.
In our latest iteration, the left panel where all the information were is now much bigger and much more readable. All three sections, the Lores, Pandemiks and Sanctions are now standardized on the same layout too!
Check it out in the game and let us know what you think!
Titans Blast Periodically
We have added in a fun feature where the Titan of the Mission you are playing in will animate itself playing a blast effect periodically. (Every 3 minutes or so..)
This blast is purely visuals and fun. For Now.
Bug Fixes
Maintenance mandatory;
Scythes required to summon Rangda to win Mission 3 was not the correct number.
Saved game files were loading objectives from another Mission.
Rectified the wrong production times shown on the Altar's Building Panel.
That's it from us for the week, Hell Governors.
Source
Changelog.gg summarizes and formats this update. How we read updates.
