Full notes
Full The Haunting of Joni Evers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
What a couple weeks these have been, fellow travelers! To everyone who has played, wishlisted, reviewed, streamed, watched, discussed Joni’s harrowing and heartfelt story — we say THANK YOU! We’ve been overjoyed seeing the response to the game and how it has resonated with you.
We’ve continued reviewing and investigating your feedback, and we’d like to address some improvements we’ve either made with Patch 2 or that we plan to make going forward.
“Horror” Tag — Many of you have pointed out that, while Joni’s journey is spooky, it’s not quite accurate to label it as a Horror game. We agree with you! Joni was always intended to be a story-rich strollplayer, not a heart-pounding survival horror game. As such we have removed the Horror tag to avoid setting incorrect expectations.
Steam Deck Performance — We’ve received reports of the game randomly freezing or dropping to 1 fps on the Steam Deck. Patch 2 should fix the bulk of these issues for Steam Deck players, plus we are in the process of ensuring Joni is officially Steam Deck Verified so that you can enjoy the game wherever you choose to play!
Localization — We’ve been floored by the multiple requests we’ve received to play Joni’s story in different languages. Our hope is to localize the game in as many languages as possible, and we are actively evaluating the feasibility of doing so. If you would like the game localized into a specific language, the best thing you can do is let us know the demand exists by leaving a comment here, in the Community Hub, in our Discord, or on social media! We’ll keep you updated.
Patch 2, now live, includes the following improvements and bug fixes:
Fixes:
Fixed an issue where the goals display wasn't respecting the "when updated" setting
Fixed issues where several whispering object attunement glows where too small and couldn't be seen when being carried
Fixed an issue in which players could leave the bounds of the level through the master bedroom door upon reaching chapter 11
Improvements:
Added multiple auto-save points during the Rituals in chapters 7-10
Added the ability to view and select backup save files for each slot
Set better defaults for Steam Deck performance
Improved the memory use for shader compilation step
Improved spectral writing functionality and timings across entire game to reduce frustration, especially for the more talkative Vestiges
Added ability to pick up whispering objects from the ritual circle rather than simply replace them
Thank you for your patience and please keep sharing your feedback and bug reports, they help us make the game better for everyone.
You can further immerse yourselves in the Worlds Across the Causeway in our Discord and across our social media accounts… Discord Official Website TikTok Bluesky Instagram Twitter
From our small corner of the Worlds to yours, thank you again for playing. We hope to cross paths many more times somewhere across the Causeway!
Greg Rogers and the Causeway Studios team
Source
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