Full notes
Full THE GREAT GEOMETRIC MULTIVERSE TOUR update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
THE GREAT GEOMETRIC MULTIVERSE TOUR changes
GGMT Discord Community GGMT Subreddit
Hey there everyone!
First of all, WOW! Thanks for the massive amount of downloads so far this weekend!
A lot of people were mentioning a few key points that could really improve the game, mainly talking about how the initial start of the game is too slow and frustrating. So the Weak Pistol has been buffed by 20% to help accommodate for this issue!
Movement has also been modified to feel less "floaty", and the player will not stop immediately after letting go of the move key, resulting in much more deliberate movement!
Mouse sensitivity and invert mouse are now options to toggle as well.
Now I know that there have been some annoying bugs that popped up already, but thankfully, this patch will fix a majority of them! (The more in depth/rare bugs are still being worked on though, don't worry!)
These fixes mainly address certain UI issues with the placement of stars and the spacing of scores.
In addition to this, players with non QWERTY keyboards will now be able to rebind their keys, allowing for more accessibility to all players!
The rest of the update log is below to check out.
Thanks again for all the growing support, and I hope these changes make the game a bit more playable and raise the quality of life!
-David III Founder/CEO/Lead Developer Pie On A Plate Productions
GGMT 1.02.009 Update Log-9/14/19
New Additions(2):
UI (1) -Added epilepsy warning before game start
Other (1) -Added standard launcher so those with non-QWERTY keyboards could rebind keys as they needed
Changes(3):
Enemies (1) -Decreased enemy texture shifting speed by ~75% Mechanics (1) -Player movement made significantly more snappy. Player will now stop immediately after key release
Weapons (1) -Weak Pistol base damage increased from 10 to 12
Bug Fixes(5):
Enemies (1) -Fixed issue where boss health would get so high that it would wrap around to a value beneath 0. Boss health will now max out at 340,282,300,000,000,000,000,000
Multiverses(1) -Fixed rare bug where player would sometimes fall forever on GENERIC BUILDING
UI (2) -Fixed issue where numbers would appear too far apart when playing on a machine located outside of the USA/UK and closeby territories -Fixed issue where stars would not properly conform to score text at high values on some levels
Other (1) -Fixed a rare but where player would spin forever upon starting the game
Source
Changelog.gg summarizes and formats this update. How we read updates.
