Full notes
Full The Gravedigger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- UI and audio
- Gameplay
- Events
Good day! Today is a patch that will hopefully increase performance across the board for all players and fix some of the black wall decals on lower quality settings.
Performance
Adjusted all lighting resolutions and the frequency at which they render.
Adjusted shadow culling.
Removed volumetric fog on Medium quality settings.
Bug Fixes
Fixed a soft lock that would occur if you dug up and buried too many graves without looting them.
Fixed an issue where your Continue button would appear even if your game data had been erased because you were meant to be killed.
Fixed decals in Medium and Low quality settings that were appearing black.
This should be the last update for the game until I release the Joseph Story patch, which should be coming in just a couple weeks. Here are some of the features that will be coming with the new patch:
Joseph's Story Upcoming Content Patch Features
A new puzzle and mystery to solve which will lead to a 3rd ending.
A new item and new boosts will be available.
Much more story and lore elements will be added.
New body and casket types.
Many new horror events.
Changes made to the digging process that should fix issues with those playing the game on older hardware.
After the release of this patch I will start working on the Halloween event and will start adding in additional language options. More info on that later!
Thank you all for the continued support! Happy digging! -Austin
Source
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