Full notes
Full The Grave Digger update
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What changed
- Gameplay
- UI and audio
- Fixes
- Maps
Hullo fellow grave diggers! Just letting you all know there's been a minor update to the game. It's mostly bug fixes and tweaks for stuff that has cropped up since the Steam release, or for issues folks have brought to our attention in the forums (thanks guys!). Dig in:
Created an overhead blessed beacon above all graveyard gates. Works like regular beacons so will protect you when you're in it's light, and will extinguish upon lighting another beacon. (Not active on hard difficulty)
On Mile Die Club, the walls by the first solider appeared full height but were not so you could still be spotted, changed them to full height to avoid confusion
Added a random Easter Egg area outside one of the levels, because... yeah, no reason.
Trimmed and quietened the blessed beacon lighting sound
If the secret treasure is in an inaccessible area, rather than pointing to an incorrect location the path is now not displayed
Renamed "The Lost Treasure" level to "Grave Robbers Cemetery" to make it clear it's another graveyard
Made the lightning light on boss level a little less blue
FIXED: Steam times not being posted on boss level
- FIXEDChanged colour of entries on leaderboards as grey was blending into the sky on foggy levels
FIXED: Blocked ability to sneak round edge of the ridge on the boss level
FIXED: Moved map fragment on Dead Drop from behind locked gate to stop secret treasure path getting confused
FIXED: Enemies getting stuck at stairs on Dead Drop
FIXED: Shadow on Cross tombstone was sometimes displaying incorrectly
- FIXEDIncreased walk in speed on Deadlock intro to improve timing with walk animation
Source
Changelog.gg summarizes and formats this update. How we read updates.
