We're excited to announce that our devlog will now be shared on both Patreon and Steam! If you want to check our previous progress on the game before this post, go check out our devlog on Patreon!
Full notes
Full The Good Overlord update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
Gameplay
Maps
changedWe're excited to announce that our devlog will now be shared on both Patreon and Steam! If you want to check our previous progress on the game before this post, go check out our devlog on Patreon !
addedSTEAM PAGE UPGRADE We've given our Steam page a much-needed makeover! With updated screenshots, GIFs, and a brand new trailer (which might still be uploading as you're reading this), we're finally doing justice to the game. Head over and check it out!
changedUPDATES: The biomes? They're up and running smoothly! From boss fights to unique features, everything is functioning as intended. We've meticulously planned out every detail of the biomes, including the number of monsters, bosses, relics, and yes, even magic spells (??? :O) But wait, there's more:
addedWe've also added TWO new rooms. One remains a mystery for now, but the other... drumroll, please... IS THE HUB! That's right, we're introducing a hub into the game, and while we're keeping its purpose under wraps for now, stay tuned for more details. In the meanwhile, here's an incredibly blurry gif: Can you tell what's going on here?
addedThat's all for now! Stay tuned for our next update, where we might even have a shiny new roadmap to share. Until then, See you next devlog <3
The Good Overlord changes
changedWe're excited to announce that our devlog will now be shared on both Patreon and Steam! If you want to check our previous progress on the game before this post, go check out our devlog on Patreon !
addedSTEAM PAGE UPGRADE We've given our Steam page a much-needed makeover! With updated screenshots, GIFs, and a brand new trailer (which might still be uploading as you're reading this), we're finally doing justice to the game. Head over and check it out!
changedUPDATES: The biomes? They're up and running smoothly! From boss fights to unique features, everything is functioning as intended. We've meticulously planned out every detail of the biomes, including the number of monsters, bosses, relics, and yes, even magic spells (??? :O) But wait, there's more:
addedWe've also added TWO new rooms. One remains a mystery for now, but the other... drumroll, please... IS THE HUB! That's right, we're introducing a hub into the game, and while we're keeping its purpose under wraps for now, stay tuned for more details. In the meanwhile, here's an incredibly blurry gif: Can you tell what's going on here?
addedThat's all for now! Stay tuned for our next update, where we might even have a shiny new roadmap to share. Until then, See you next devlog <3
We're excited to announce that our devlog will now be shared on both Patreon and Steam! If you want to check our previous progress on the game before this post, go check out our devlog on Patreon!
Now, onto the good stuff:
STEAM PAGE UPGRADE We've given our Steam page a much-needed makeover! With updated screenshots, GIFs, and a brand new trailer (which might still be uploading as you're reading this), we're finally doing justice to the game. Head over and check it out!
UPDATES
The biomes? They're up and running smoothly! From boss fights to unique features, everything is functioning as intended. We've meticulously planned out every detail of the biomes, including the number of monsters, bosses, relics, and yes, even magic spells (??? :O)
But wait, there's more
We've also added TWO new rooms. One remains a mystery for now, but the other... drumroll, please... IS THE HUB! That's right, we're introducing a hub into the game, and while we're keeping its purpose under wraps for now, stay tuned for more details. In the meanwhile, here's an incredibly blurry gif: Can you tell what's going on here?
And the big news: Daniel just wrapped up one of our biggest concerns, literally as I was typing this. So, mark your calendars, because the hub is set to be completed on April 12th.
That's all for now! Stay tuned for our next update, where we might even have a shiny new roadmap to share. Until then, See you next devlog <3