HomeGamesUpdatesPricingMethodology
Steam News8 August 202511mo ago

Instruction Booklet is here! And plans!

Hello everyone! I wanna discuss some thoughts about upgrades we're planning. Players have spoken about issues with the randomness of the game.

Full notes

Full The Girl Who Kicked a Rabbit update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Workshop
  • Maps
addedI believe adding an extra goal to the Douse levels will fix this. This will be added in a future update, including other Goodies(TM)!
changedThis one is more tricky. From the feedback I've seen, it seems that players who experience battles dragging out, might also not quite understand the systems of enemies spawning and the ability to observe what upcoming enemies are holding. We COULD seriously expand the tutorial to really hammer home this concept. When we showed the game at game conventions, we had a tutorial like this. No one read the words, and it bored the hell out of people. So instead, we made an instruction booklet you can download freely from https://drive.google.com/file/d/1_Yi2Sqm_7jM_StE3EksurCTAoK3SKdul/view?usp=sharing
addedI want to add new content, but the structure of the game and narrative is such that there really isn't room for a lot more stuff. So what I'm planning, is add new content directly to the existing levels. I'm gonna add new enemies and mechanics in a future update, plus a structural change, such that Locks you've acquired, are kept permanently, even if you restart a world stage.

The Girl Who Kicked a Rabbit changes

addedI believe adding an extra goal to the Douse levels will fix this. This will be added in a future update, including other Goodies(TM)!
changedThis one is more tricky. From the feedback I've seen, it seems that players who experience battles dragging out, might also not quite understand the systems of enemies spawning and the ability to observe what upcoming enemies are holding. We COULD seriously expand the tutorial to really hammer home this concept. When we showed the game at game conventions, we had a tutorial like this. No one read the words, and it bored the hell out of people. So instead, we made an instruction booklet you can download freely from https://drive.google.com/file/d/1_Yi2Sqm_7jM_StE3EksurCTAoK3SKdul/view?usp=sharing
addedI want to add new content, but the structure of the game and narrative is such that there really isn't room for a lot more stuff. So what I'm planning, is add new content directly to the existing levels. I'm gonna add new enemies and mechanics in a future update, plus a structural change, such that Locks you've acquired, are kept permanently, even if you restart a world stage.

I wanna discuss some thoughts about upgrades we're planning.

Players have spoken about issues with the randomness of the game. On the one hand, they might win too fast, because just the right stuff became available, or fights drag on because they never get the drops they need.

Now, I can't fundamentally change how the game works, but I can try to alleviate these two problems.

Win too fast:

I believe adding an extra goal to the Douse levels will fix this. This will be added in a future update, including other Goodies(TM)!

Win too slow:

This one is more tricky. From the feedback I've seen, it seems that players who experience battles dragging out, might also not quite understand the systems of enemies spawning and the ability to observe what upcoming enemies are holding. We COULD seriously expand the tutorial to really hammer home this concept. When we showed the game at game conventions, we had a tutorial like this. No one read the words, and it bored the hell out of people. So instead, we made an instruction booklet you can download freely from https://drive.google.com/file/d/1_Yi2Sqm_7jM_StE3EksurCTAoK3SKdul/view?usp=sharing

We'll also include this in the game files directly later, and link to it from a more permanent location.

FUTURE PLANS

I want to add new content, but the structure of the game and narrative is such that there really isn't room for a lot more stuff. So what I'm planning, is add new content directly to the existing levels. I'm gonna add new enemies and mechanics in a future update, plus a structural change, such that Locks you've acquired, are kept permanently, even if you restart a world stage.

Source

Steam News / 8 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.