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Full The Ghost - Task of the Ghost Hunters update
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What changed
- Gameplay
- Events
- Performance
- UI and audio
- Maps
The Ghost - Task of the Ghost Hunters changes
Welcome to another thrilling glimpse into the world of our Ghostbusters saga! In this latest version of our game, we've delved deep into the shadows to bring you the most sinister and fascinating ghost species you've ever seen. Each of these new ghost species brings unique challenges, dark secrets, and surprising twists that will take your gaming experience to the next level.
Prepare to put your skills to the test, as these ghosts are not only numerous, but also extraordinarily complex in their appearances and behaviors. From the disturbing terrors of an avenging Revenant to the stormy powers of the Skystormer, the new range of ghosts will captivate you and challenge you in all new ways.
Dive into the details and learn more about the spooky evidence items, the right means of scaring them away, and the mysterious activity patterns these ghosts have to offer. Get ready for a thrill ride of the highest order and equip yourself with everything you need to fight the darkness!
The full list of ghosts:
1. The Revenant
Description: A vengeful ghost with the appearance of past injuries, tormented by his violent death. He often appears near accident sites or old hospitals.
Evidence items: Bloody handprints, torn clothing, wounded footprints.
Repellents: Holy water.
Level: Houses, cemetery, hospital.
Activity: More aggressive at night.
2. The Poltergeist
Description: A chaotic spirit that loves to make noise and move objects without warning. Its appearance is often associated with a chaotic atmosphere.
Evidence items: Moved furniture, broken glassware, scattered piles of paper.
Deterrents: Incense.
Level: Houses, subway station, kindergarten.
Activity: Neither more aggressive or active during the day nor at night.
3. The Shadow Spirit
Description: A dark, formless spirit that hides in the shadows and often appears in dark corners or near places with little light.
Evidence: Shadowy silhouettes, shadowy noises, darkened areas.
Repellents: Bright light sources.
Level: Houses, cemetery, hotel.
Activity: More aggressive at night.
4. The Siren
Description: A ghostly woman with a beguiling voice whose voice can hypnotize or mislead victims.
Evidence: Scattered seashells, eerie singing, wet footprints.
Repellents: White noise machines.
Level: Lighthouse, cemetery, ruins.
Activity: More aggressive during the day.
The Lost Child Ghost
Description: An innocent ghost of a child who is desperately searching for its parents and often appears near children's toys or children's drawings.
Evidence items: Children's drawings, toys, small, broken pieces of furniture.
Deterrents: Music boxes.
Level: Houses, kindergarten, hospital.
Activity: Neither more aggressive nor active during the day or at night.
6. The Shapeshifter
Description: A ghost who can change his appearance to deceive his pursuers. He can transform into different shapes to conceal his true identity.
Evidence items: Altered portraits, distorted reflections, strange notes or messages.
Chasing away: Truth mirrors.
Level: Houses, company premises, hotel.
Activity: Neither more aggressive nor active during the day nor at night.
7. The Soul Catcher
Description: A powerful spirit that can capture the souls of the living to keep them trapped in the spirit world.
Evidence items: Flickering candles, unusual light reflections, ghostly outlines in mirrors.
Chasing away: Protective amulets.
Level: Cemetery, ruins, hospital.
Activity: More aggressive at night.
8. The Hellhound
Description: A demonic spirit in the form of a large dog, whose presence is often associated with chaos and destruction.
Evidence: Burn marks, broken chains, dog prints in the dust.
Repellents: Fire sage.
Level: Company premises, ruins, subway station.
Activity: Neither more aggressive nor active during the day nor at night.
9. The White Lady
Description: An elegant but unhappy ghost of a deceased woman who often appears near old family estates or ruins.
Evidence Items: White scraps of cloth, wailing noises, fading footprints.
Repellents: Rose water.
Level: Cemetery, ruins, hotel.
Activity: More aggressive at night.
10. The Madman
Description: A ghost tormented by a state of perpetual madness. It often causes chaos and destruction, leaving its victims in a state of confusion.
Evidence: Broken objects, jumbled notes, chaotic scratch marks.
Repellents: Calming potions.
Level: Houses, hospital, subway station.
Activity: More aggressive at night.
11. The Ice Spirit
Description: A cold, frozen spirit whose presence can greatly reduce temperatures. It often leaves behind frozen surfaces and ice crystals.
Evidence: Frozen surfaces, ice crystals, cold, damp spots.
Repellents: Heat lamps.
Level: Ruins, subway station, lighthouse.
Activity: More aggressive during the day.
12. The Memory Ghost
Description: A ghost that can influence people's memories by confusing or even reformatting them.
Evidence items: Old photos, encrypted letters, unclear memory fragments.
Dispelling agents: Memory crystals.
Level: Houses, cemetery, kindergarten.
Activity: Neither more aggressive or active during the day nor at night.
13. The Hanger
Description: A ghost that is suspended in the air by hanging. Its appearance is often accompanied by a dark, oppressive feeling.
Evidence items: Hanging ropes or cords, discolored spots, hanging, distorted shadows.
Repellents: Blessing prayers.
Level: Company premises, ruins, subway station.
Activity: More aggressive at night.
14. The Nightmare
Description: A spirit that sends its victims into nightmares, disrupting their sleep. It is often associated with terrifying visions and distorted realities.
Evidence items: Sleep tracks or sleeping bags, nightmarish visions on notes, eerie noises while sleeping.
Repellents: Dreamcatchers.
Level: Houses, hotel, hospital.
Activity: More aggressive at night.
15. The Huldra
Description: A mystical spirit from Nordic folklore, known for her enchanting appearance and ability to mislead people.
Evidence items: Hidden footprints, golden cords, eerie songs.
Deterrents: Silver items.
Level: Forests, ruins, old caves.
Activity: Neither more aggressive nor active during the day nor at night.
16. The Nightmare
Description: A dark spirit that haunts people's dreams and sends them into horrific visions to spread fear.
Evidence items: Distorted dream images, unexplained noises in the night, fearful screams.
Repellents: Calming herbs.
Level: Houses, hotels, hospitals.
Activity: More aggressive at night.
17. The Cursed
Description: A spirit that is bound to a specific location due to a curse and constantly haunts the location to ease its torment.
Evidence items: Ancient curse writings, decayed personal items, mysterious writings on walls.
Chasing devices: Uncursing rituals.
Level: Ruins, old family estates, graveyards.
Activity: Neither more aggressive or active during the day nor at night.
18. The Soul Trader
Description: A sinister spirit who trades souls for material goods and often appears near markets or trading places.
Evidence items: Strange trade records, glowing symbols, eerie contracts.
Chasing devices: Protection rituals.
Level: Markets, ruins, old trade routes.
Activity: Neither more aggressive or active during the day nor at night.
19. The Firewalker
Description: A spirit that is connected to fire and can create flames or heat through its presence.
Evidence: Burn marks, charred remains, high temperatures.
Deterrents: Water or fire extinguisher.
Level: Industrial areas, old fire stations, warehouses.
Activity: More aggressive during the day.
20. The Torn One
Description: A tragic ghost whose body was destroyed by violent events, but who still mourns his death and frightens those around him.
Evidence: Torn clothing, incomplete body parts, bloody traces.
Repellents: Medicinal herbs.
Level: Battlefields, ruins, old hospitals.
Activity: More aggressive at night.
Exciting and challenging experiences await you with these new ghosts. Prepare yourself well and immerse yourself in the dark and fascinating world of ghosts. Good luck with your ghost hunt!
Best regards, Development team of The Ghost - Task of the Ghost Hunters
Source
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