What changed
1 fix4 additions1 change0 removals
fixedFirst we would like to say that we appreciate those who played the demo and who gave feedback. We are aware there were issues and we fixed problems with multiple patches through Next Fest as fast as we could. We would like to explain the current state of the demo and help bring some clarity as well as address issues. The latest patch is very different from the first and whilst most liked this version it did leave some questions.
addedWhy the change? We wanted to try different lighting, give players a body and even worked on introducing a different character to play as for part of the game. Most players preferred the new torch and lighting, graphics and having a full body mesh for the player. This has come with its issues and challenges as some of you may have noticed with the model. There may also be some confusion with why the character change, we wanted to try these new features whilst we had the demo live so we can collect feedback in time for the next stage which we will get into below. The demo will be taken down as we focus on development and go through feedback.
addedWhat is the next step? We are now working on bringing the game into early access where the game will be broken down into chapters and updates adding more to the village. We are aiming to release early access this coming December/January.
changedThe first stage will be to launch in early access with the Prologue, this will follow the housekeeper who has been hired by the neighbour. It will lead up to the events of the main game, giving more lore and depth to the Yurei house. This will be a chapter separate from the main game.
addedMain game - The main game will launch with the player home, adding a whole new area to explore and fear. You will have access to the rest of the village to look around and get an idea of scale and what's to come. This will not have quests for the other areas but will have easter eggs and some extra things to encounter to help tide you over until the next update.
addedGoing forward each update will add new areas to the experience growing in content, playtime and quality. This is not how we wanted to go about it, as we wanted it to be a full experience at launch but due to funding this is the only current option.
The Ghost of Nichishima changes
fixedFirst we would like to say that we appreciate those who played the demo and who gave feedback. We are aware there were issues and we fixed problems with multiple patches through Next Fest as fast as we could. We would like to explain the current state of the demo and help bring some clarity as well as address issues. The latest patch is very different from the first and whilst most liked this version it did leave some questions.
addedWhy the change? We wanted to try different lighting, give players a body and even worked on introducing a different character to play as for part of the game. Most players preferred the new torch and lighting, graphics and having a full body mesh for the player. This has come with its issues and challenges as some of you may have noticed with the model. There may also be some confusion with why the character change, we wanted to try these new features whilst we had the demo live so we can collect feedback in time for the next stage which we will get into below. The demo will be taken down as we focus on development and go through feedback.
addedWhat is the next step? We are now working on bringing the game into early access where the game will be broken down into chapters and updates adding more to the village. We are aiming to release early access this coming December/January.
changedThe first stage will be to launch in early access with the Prologue, this will follow the housekeeper who has been hired by the neighbour. It will lead up to the events of the main game, giving more lore and depth to the Yurei house. This will be a chapter separate from the main game.
addedMain game - The main game will launch with the player home, adding a whole new area to explore and fear. You will have access to the rest of the village to look around and get an idea of scale and what's to come. This will not have quests for the other areas but will have easter eggs and some extra things to encounter to help tide you over until the next update.
First we would like to say that we appreciate those who played the demo and who gave feedback. We are aware there were issues and we fixed problems with multiple patches through Next Fest as fast as we could. We would like to explain the current state of the demo and help bring some clarity as well as address issues. The latest patch is very different from the first and whilst most liked this version it did leave some questions.
Why the change? We wanted to try different lighting, give players a body and even worked on introducing a different character to play as for part of the game. Most players preferred the new torch and lighting, graphics and having a full body mesh for the player. This has come with its issues and challenges as some of you may have noticed with the model. There may also be some confusion with why the character change, we wanted to try these new features whilst we had the demo live so we can collect feedback in time for the next stage which we will get into below. The demo will be taken down as we focus on development and go through feedback.
What is the next step? We are now working on bringing the game into early access where the game will be broken down into chapters and updates adding more to the village. We are aiming to release early access this coming December/January.
The first stage will be to launch in early access with the Prologue, this will follow the housekeeper who has been hired by the neighbour. It will lead up to the events of the main game, giving more lore and depth to the Yurei house. This will be a chapter separate from the main game.
Main game - The main game will launch with the player home, adding a whole new area to explore and fear. You will have access to the rest of the village to look around and get an idea of scale and what's to come. This will not have quests for the other areas but will have easter eggs and some extra things to encounter to help tide you over until the next update.
Going forward each update will add new areas to the experience growing in content, playtime and quality. This is not how we wanted to go about it, as we wanted it to be a full experience at launch but due to funding this is the only current option.
We really do appreciate any support and apologise for any issues we had with the demo, it is all about learning and we are willing to put the work in to fix things as we hope players noticed from demo launch to the latest patch.
We have started a Patreon for anyone who wants to support and secure a copy of the game or get access to content/updates early. https://www.patreon.com/c/SakuraStudiosNorth