In this update7
Full notes
Full The Genesis Project update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, TGP fans and players! This patch focuses on fixing many bugs, especially ones related to multiplayer and saving+loading. It also adds a fair few items and touches up the default houses. This has been a long time coming, enjoy!
What changed
- Gameplay
- Server
- UI and audio
- Fixes
- Security
The Genesis Project changes
Multiplayer fixes and additions
Countless fixes for (multiplayer) saving and loading
Reconnecting to a session in progress (both from the lobby screen and after a disconnect)
Ready button in the lobby
Duplicate aspects no longer break things
Random seed is loaded and shared correctly, and already used for lobby randomness
Client players can no longer get desynced (disabled on the host’s end) when entering a dungeon
Consuming an item directly from the sylladex no longer breaks things
Checkboxes for allow duplicate aspects/classes/classpects now work properly
Disallowing duplicate classpects now tries to give everyone their most liked instead of least liked classpect
Art, Items, and Houses
Resprited 4 back hair pieces (15, 32, 37, 53)
Added missing back hair dyes (2, 7, 11)
Fixed 2 back hair half-dyes (6, 28)
Added 62 new items
Updated 1 mouth
Updated 6 items
Also fixed the colors on all smuppets
Fixed a variety of recipes and fleshed out some missing links
Completely revamped the house builder atheneum
Added a dummy prototype item for Gamzee. oops!
Fixed 1 animal
Updated 3 animals
Fixed the size of various animals
Added 1 dead animal
Updated 1 dead animal
Updated all base houses
Fixed Cat Hat and Scalemate Hood not hiding hair
Tweaked Scarf description
Removed the Electronic-tagged glasses from the character creator
Fixed the filter mode and enabled read/write on all relevant sprites
Fixed the filter mode on horses
Fixed the size of Face Paint, Colored Paint, and the Hiveswap CD
Deleted shrimple.png
Item and Alchemy fixes
Ranged weapons correctly take into account accrual and buffs
Dutton’s poetry book is now readable
Items made through implicit alchemy can now have descriptions and prefabs
Order (a || b vs b || a) no longer matters for alchemy
Perfectly Generic Objects can still be punched but no longer be used in alchemy themselves
Fixed a couple of cases where sprite-altering tags broke things
Fix infinite punching exploit
New Chat Commands
/gate, to enter a specific gate on the current land
/sv-enter, a multiplayer-safe way to make a specific player enter
/id, to get your player ID
House Building
Floors can now be added adjacent to stairs and existing floor
Revise tool now shows a button for rooms as well
Bottom floor of apartment houses no longer has broken walls
Modding
Adding to asset bundles is now supported
Completely custom echeladders are possible again
Other
Character sprites no longer sometimes have a strange rotation for a single frame
Proper credits page with current and past contributors
Source
Changelog.gg summarizes and formats this update. How we read updates.
