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Steam News4 May 20242y ago

Major Patch 0.5.2

Hello, TGP fans and players! This patch focuses on fixing many bugs, especially ones related to multiplayer and saving+loading. It also adds a fair few items and touches up the default houses.

In this update7

Full notes

Full The Genesis Project update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, TGP fans and players! This patch focuses on fixing many bugs, especially ones related to multiplayer and saving+loading. It also adds a fair few items and touches up the default houses. This has been a long time coming, enjoy!

What changed

18 fixes8 additions7 changes8 removals
  • Gameplay
  • Server
  • UI and audio
  • Fixes
  • Security
addedHello, TGP fans and players! This patch focuses on fixing many bugs, especially ones related to multiplayer and saving+loading. It also adds a fair few items and touches up the default houses. This has been a long time coming, enjoy!
fixedMultiplayer fixes and additionsCountless fixes for (multiplayer) saving and loading
fixedMultiplayer fixes and additionsReconnecting to a session in progress (both from the lobby screen and after a disconnect)
fixedMultiplayer fixes and additionsReady button in the lobby
removedMultiplayer fixes and additionsDuplicate aspects no longer break things
fixedMultiplayer fixes and additionsRandom seed is loaded and shared correctly, and already used for lobby randomness

The Genesis Project changes

addedHello, TGP fans and players! This patch focuses on fixing many bugs, especially ones related to multiplayer and saving+loading. It also adds a fair few items and touches up the default houses. This has been a long time coming, enjoy!
fixedCountless fixes for (multiplayer) saving and loading
fixedReconnecting to a session in progress (both from the lobby screen and after a disconnect)
fixedReady button in the lobby
removedDuplicate aspects no longer break things

Multiplayer fixes and additions

  • Countless fixes for (multiplayer) saving and loading

  • Reconnecting to a session in progress (both from the lobby screen and after a disconnect)

  • Ready button in the lobby

  • Duplicate aspects no longer break things

  • Random seed is loaded and shared correctly, and already used for lobby randomness

  • Client players can no longer get desynced (disabled on the host’s end) when entering a dungeon

  • Consuming an item directly from the sylladex no longer breaks things

  • Checkboxes for allow duplicate aspects/classes/classpects now work properly

    • Disallowing duplicate classpects now tries to give everyone their most liked instead of least liked classpect

Art, Items, and Houses

  • Resprited 4 back hair pieces (15, 32, 37, 53)

  • Added missing back hair dyes (2, 7, 11)

  • Fixed 2 back hair half-dyes (6, 28)

  • Added 62 new items

  • Updated 1 mouth

  • Updated 6 items

  • Also fixed the colors on all smuppets

  • Fixed a variety of recipes and fleshed out some missing links

  • Completely revamped the house builder atheneum

  • Added a dummy prototype item for Gamzee. oops!

  • Fixed 1 animal

  • Updated 3 animals

  • Fixed the size of various animals

  • Added 1 dead animal

  • Updated 1 dead animal

  • Updated all base houses

  • Fixed Cat Hat and Scalemate Hood not hiding hair

  • Tweaked Scarf description

  • Removed the Electronic-tagged glasses from the character creator

  • Fixed the filter mode and enabled read/write on all relevant sprites

  • Fixed the filter mode on horses

  • Fixed the size of Face Paint, Colored Paint, and the Hiveswap CD

  • Deleted shrimple.png

Item and Alchemy fixes

  • Ranged weapons correctly take into account accrual and buffs

  • Dutton’s poetry book is now readable

  • Items made through implicit alchemy can now have descriptions and prefabs

  • Order (a || b vs b || a) no longer matters for alchemy

  • Perfectly Generic Objects can still be punched but no longer be used in alchemy themselves

  • Fixed a couple of cases where sprite-altering tags broke things

  • Fix infinite punching exploit

New Chat Commands

  • /gate, to enter a specific gate on the current land

  • /sv-enter, a multiplayer-safe way to make a specific player enter

  • /id, to get your player ID

House Building

  • Floors can now be added adjacent to stairs and existing floor

  • Revise tool now shows a button for rooms as well

  • Bottom floor of apartment houses no longer has broken walls

Modding

  • Adding to asset bundles is now supported

  • Completely custom echeladders are possible again

Other

  • Character sprites no longer sometimes have a strange rotation for a single frame

  • Proper credits page with current and past contributors

Source

Steam News / 4 May 2024

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