Full notes
Full The Gardener and the Wild Vines update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Fixes
- Gameplay
- UI and audio
The Gardener and the Wild Vines changes
Before you get to the patch notes, we want to remind everyone we have a discord for our studio where you can stay up to date (and get behind the scenes sneak peak at development): Join The Discord!
Thank you all for playing the demo for The Gardener and the Wild Vines. We've addressed the following items in this update:
Sped up the vine growth. Vines should reach their destination much faster, allowing for flowers and leaves to appear sooner.
Vine growth should be a bit more predictable
Added heart pickups to levels where the player can lose hearts
Added a Slow Fall tutorial to Grasslands 1
Polished the dialogue UI
Added social links to the main menu
Windmills updated to allow you to jump from anywhere
Fixed knockback pushing player through walls
Challenges updated to be about getting "par" flowers. You now have to get less than the indicated number of flowers to get that star
Added colored flags to various elements in the game to help indicate level parts
Updated controls to allow for the left face button to also cut flowers when using a controller
Happy gaming! - Eric
Source
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