Full notes
Full The Gallery - Episode 1: Call of the Starseed update
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What changed
- Performance
- Fixes
The Gallery - Episode 1: Call of the Starseed changes
Improved performance on the beach
Flattened out beach walking planes (where possible)
Reconfigured beach balcony to avoid unnecessary height variations
Rotational/Positional interactions refined
Fixed: Circuit board parts disappearing in backpack, blocking progress
Fixed: Held lantern detaches violently/disappears on blink
- FixedBeacon cage door remains locked after completing Lab puzzle. We’ve had a lot of trouble reproducing this on our end, but we believe it is now fixed. Please let us know if you run into this again.
This patch contains a number of changes to the beach that attempt to reduce the height changes that are causing discomfort for some. Please note that it doesn’t flatten out all of the vertical variation in the game, because that would be impossible without completely redesigning the environments. We have taken the feedback to heart though, and will be working on an optional system for EP2 (which will likely also be rolled back into EP1) that would attempt to fix the issue on a deeper level. Thanks to all our wonderful fans for the feedback since launch. We are listening and channeling it directly into making EP2 a better game in every way. We’re also planning on more regular patching now that this one is out the door, so if you’re still experiencing issues, rest assured that we’re working on them. Thank you so much for your support. We’re thrilled to be on this crazy journey with all of you, and so stoked that you like this weird world we’re creating. Call of the Starseed took you down the rabbit hole. Heart of the Emberstone will show you just how deep it goes... The Cloudhead Team
Source
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