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Steam News26 October 20214y ago

Version 1.02 out now

Version 1.02 out now! Hey guys, I'm releasing an update that will hopefully alliviate some of the issues players had with the previous release of the game.

Full notes

Full The Fortress of Varnolis update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • Balance
changedChangelog: Monster Changes: -made monsters more visible with lights -decreased monster 1 grab range -increased monster 3 grab timer -reduced how fast monster 5 respawns increased and how quickly they burn up
addedPlayer Changes: -player will respawn on fall instead of immediately dying -removed player getting exhausted while running -increased movement speed -added controls image to pause screen -increased lit torch range and timer
fixedArea changes: -streamlined starting area -made maze easier to navigate -overall made puzzles clearer and simpler to solve -reduced light intensity in some areas -fixed a few floating rocks and foliage -reduced chances of getting stuck in a location by monster 1 -fixed a bunch of minor bugs preventing player progression

The Fortress of Varnolis changes

changedChangelog: Monster Changes: -made monsters more visible with lights -decreased monster 1 grab range -increased monster 3 grab timer -reduced how fast monster 5 respawns increased and how quickly they burn up
addedPlayer Changes: -player will respawn on fall instead of immediately dying -removed player getting exhausted while running -increased movement speed -added controls image to pause screen -increased lit torch range and timer
fixedArea changes: -streamlined starting area -made maze easier to navigate -overall made puzzles clearer and simpler to solve -reduced light intensity in some areas -fixed a few floating rocks and foliage -reduced chances of getting stuck in a location by monster 1 -fixed a bunch of minor bugs preventing player progression

Version 1.02 out now!

Hey guys, I'm releasing an update that will hopefully alliviate some of the issues players had with the previous release of the game. These mostly focus on general playability like sprint exhaustion and fall deaths so hopefully it'll be a bit smoother to experience the puzzle and monster areas of the fortress.

Changelog: Monster Changes: -made monsters more visible with lights -decreased monster 1 grab range -increased monster 3 grab timer -reduced how fast monster 5 respawns increased and how quickly they burn up

Player Changes: -player will respawn on fall instead of immediately dying -removed player getting exhausted while running -increased movement speed -added controls image to pause screen -increased lit torch range and timer

Area changes: -streamlined starting area -made maze easier to navigate -overall made puzzles clearer and simpler to solve -reduced light intensity in some areas -fixed a few floating rocks and foliage -reduced chances of getting stuck in a location by monster 1 -fixed a bunch of minor bugs preventing player progression

Source

Steam News / 26 October 2021

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