In this update3
Full notes
Full The Forgotten Ones update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Performance
- Fixes
- Balance
The Forgotten Ones changes
Late Anniversary Patch - v3.0
It has been several years since I last updated The Forgotten Ones, I've been wanting to update the game for quite some time - thankfully I've had some extra time on my hands.
The update mainly consist of various design changes, map optimizations, map merges, quality of life improvements, UI improvements, proper 4K support, and more!
Summary
Optimized all the maps & various game settings
Merged various maps to reduce overall loading time
Removed note panel background
Background will be blurred when the main menu, note panel, death panel, inventory panel & saving panel is active
Torch flame will no longer disappear
Improved Torch and Lantern lighting effect (increased range + no more flicker)
Fixed up in a lot of jankiness in the maps, no more getting stuck on random physics objects
Pickup animation sequence will no longer trigger for items you are not facing
Pickup animation sequence will be disabled when using ironsights
Improved Gregor encounter
Improved door transition logic (better timing, fade in & fade out)
Weapons and items will blink when you are nearby (in addition to the glow effect)
Fixed a bug which would play excessive noises while in-air after jumping (when lowering your weapon)
Fixed various animation and activity issues for Schienzel boss sequence
Improved Schienzel boss sequence encounter
You can no longer push back bosses, such as: Schienzel, Edward, Chef & Guardian
Adjusted push back force
Adjusted various weapon damage values
Adjusted various NPC health & damage values
Improved inventory panel
Improved health & ammo HUD positioning
Adjusted HUD to scale properly for ultra-wide resolutions
Improved various GUI / HUD textures, made them less blurry
Optimized file structure, removed unused files, etc
Improved the loading screen panel
Improved history resource HUD
Improved death panel - no more weird background image
Increased weapon & item pickup range / radius
Updated loading tips
Healthkit HUD will flash when you reach critical health levels (if you have a healthkit)
Adjusted volume for various VO sound scripts, item pickup, etc
Fixed game stutter / freezes when entering certain areas, when switching to new soundscapes
Replaced 'Slender' achievement with 'Ritual Menace'
MG42 will no longer get destroyed by explosives in the final map
Upcoming Project
If you are into fantasy RPGs, feel free to check Infestus!
Source
Changelog.gg summarizes and formats this update. How we read updates.
