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Steam News7 August 20223y ago

Dev Update #5: A few changes and new features

Hi everyone, This week has been kind of productive, I could work in some stuff that I had in mind and I also could solve some bugs and improve a few things.

Full notes

Full The Forgotten Castle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
addedFirst of all I added transition scenes between the different zones of the game. This is a cool way to load the next scene with a nice visual style instead of using a black screen with text.
changedI also changed the way that the lateral passages look. I asked on Twitter and people helped me to make it more intuitive:
addedFinally, I have started to programm and implement new zones that I had designed but that I didn't have implemented in the game. I have a few zones which graphic resources are already implemented that have to be programmed yet and that is what I am doing right now. Soon I will show you these new zones and enemies, but at the moment you will have to settle with this picture.
addedStay tunned because there will be new content and news soon!

The Forgotten Castle changes

addedFirst of all I added transition scenes between the different zones of the game. This is a cool way to load the next scene with a nice visual style instead of using a black screen with text.
changedI also changed the way that the lateral passages look. I asked on Twitter and people helped me to make it more intuitive:
addedFinally, I have started to programm and implement new zones that I had designed but that I didn't have implemented in the game. I have a few zones which graphic resources are already implemented that have to be programmed yet and that is what I am doing right now. Soon I will show you these new zones and enemies, but at the moment you will have to settle with this picture.
addedStay tunned because there will be new content and news soon!

Hi everyone,

This week has been kind of productive, I could work in some stuff that I had in mind and I also could solve some bugs and improve a few things.

First of all I added transition scenes between the different zones of the game. This is a cool way to load the next scene with a nice visual style instead of using a black screen with text.

I also changed the way that the lateral passages look. I asked on Twitter and people helped me to make it more intuitive:

Finally, I have started to programm and implement new zones that I had designed but that I didn't have implemented in the game. I have a few zones which graphic resources are already implemented that have to be programmed yet and that is what I am doing right now. Soon I will show you these new zones and enemies, but at the moment you will have to settle with this picture.

Stay tunned because there will be new content and news soon!

Thanx for the support!

Source

Steam News / 7 August 2022

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