In this update8
Full notes
Full The Forged Show of War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
The Forged Show of War changes
Major Update Incoming (Coming This September)
Quick update. The game isn't dead. It's been getting torn apart and rebuilt.
When I shipped Forged Show of War, I knew parts of it weren't where I wanted them. Flat environments. A template UI I bolted on. One real way to approach most fights. I've spent the months since rebuilding the game I wanted to ship in the first place.
To anyone who picked it up at launch and stuck with it — thank you. You'll get the overhaul as a free update.
A note on the current build
What's on Steam right now is the legacy build, marked down to $3
Everything below is the rebuild, landing in September
All existing owners get the upgrade for free
What’s coming in the overhaul?
1. New campaign. Grounded.
5 levels, 1 to 2 hours each
Still linear, still scripted cinematics with the Mujahideen commander
How you pull off each op is up to you
Opening mission: you're posing as a Western informant selling intel to the DRA Soviets. You walk into their outpost as a guest. You're not. You're feeding the Mujahideen, and by the end of that night you have to get out alive.
No hero arc. By mission 3 or 4 you'll be sitting with the uncomfortable parts. Who the Mujahideen actually are. Who you actually are. What a foreign informant with a rifle is really doing in someone else's desert.
No clean answers. That was the whole reason I set the game in Nimruz.
2. Foliage stealth
Crouch into a bush, you're in stealth
Full AI detection drop
You can still issue voice commands from inside the bush. Tell your squad to flank, set angles, call the engagement when you want it.
Whole body has to be covered. Head popping out the top? You're visible.
No detection meter. They see you, they see you. Instant.
You committed to the ambush. You own the outcome.
3. Real cover system
There wasn't one before. Now there is.
Closer to Breakpoint than Gears. No snap points. No"press A to attach."
Walk up to something that stops a bullet, you're in cover. Animation blends. Camera adjusts.
Peel off and keep moving without fighting the system.
No crouch cover. Cut on purpose. The game should feel mobile, not pinned down, especially clearing a wadi or a compound.
4. New UI - 1980s radio for voice commands
Old UI was a template I bolted on. It was rough and I knew it.
Rebuilt from scratch around the era. Minimalist, tactical, feels like a late 80s operator's kit.
Voice command panel is now a 1980s field radio. Walkie talkie body. Animated waveform when you transmit.
Voice commands were always the signature of this game. They finally look like it.
5. Brand new Afghan landscapes
Old environments were dull. No detail. No real Afghan assets. Just desert.
Rebuilt with reference work from Nimruz, Helmand, and the surrounding region
Pushed variety so missions don't blur together
The one I'm proudest of: open desert, sandstorm rolling in, soundtrack goes quiet, Soviet mines under the sand. You see maybe ten meters. You're guessing.
That's the feeling I wanted this game to have the whole time.
Demo
A free demo goes live alongside the September launch. No signup, one click, try before you buy. Existing owners get the full overhaul as a free update — the demo is for anyone new.
If you want to help
Wishlist and follow on Steam. The algorithm genuinely moves on this, and it's the single biggest thing that helps a relaunch land
Screenshots and a new trailer are coming before launch
September.
— Swayam, Forge Bridge Studios
Source
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