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Steam News14 April 20262mo ago

QOL Update 0.9.3.5 Release Notes 4/14/2026

Hello Scavs, The 0935 QOL update is now available! If you are interested in the specifics on the how's and whys, please see the following news we posted earlier.

Full notes

Full The Forever Winter update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Scavs,

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Balance
addedThe 0935 QOL update is now available!
addedBUG FIXES & CHANGES Economy / Item Recover All Tunnels, Ashen Mesa, and Scorched Enclave are free to fast travel to once they have been visited at least once. Manufacture times for elements commonly used for gameplay have been reduced or outright eliminated. Credit rewards for quests have been increased. If a Scav dies in a tunnel, their tombstone is now placed near the checkpoint drone / campfire. AI HKs are no longer summoned based on loot alone with a few key exceptions such as collecting boss parts. Enemy AI respawn and spawn rates have been adjusted in the tunnels. Recruit AI will no longer get lost or stuck in the tunnels: they now avoid the tunnels and wait for you on the surface / in the next region. A fix was put in for some cases where the Opal would disappear immediately after arriving. Drones no longer clip with the moving lifts in the tunnels that have said lifts. Additional logic for recruit AI to make sure they spawn near the player Movement / Navigation Many of the “worst-case” navigation / jumping areas of the tunnels have been adjusted to be more forgiving. Stamina costs have been adjusted to better fit the risk/reward balance of movement and combat. Misc The Shaman can now see the name of the area that will be accessed for each extraction point on both the compass and in-world. The Kotleta Codex’s drop rate and location logic has been adjusted. An additional check has been added to remove rare cases where the Octogirl / Mother Courage dialogue interface wouldn’t properly display the ask-question prompt.

The Forever Winter changes

addedThe 0935 QOL update is now available!
addedBUG FIXES & CHANGES Economy / Item Recover All Tunnels, Ashen Mesa, and Scorched Enclave are free to fast travel to once they have been visited at least once. Manufacture times for elements commonly used for gameplay have been reduced or outright eliminated. Credit rewards for quests have been increased. If a Scav dies in a tunnel, their tombstone is now placed near the checkpoint drone / campfire. AI HKs are no longer summoned based on loot alone with a few key exceptions such as collecting boss parts. Enemy AI respawn and spawn rates have been adjusted in the tunnels. Recruit AI will no longer get lost or stuck in the tunnels: they now avoid the tunnels and wait for you on the surface / in the next region. A fix was put in for some cases where the Opal would disappear immediately after arriving. Drones no longer clip with the moving lifts in the tunnels that have said lifts. Additional logic for recruit AI to make sure they spawn near the player Movement / Navigation Many of the “worst-case” navigation / jumping areas of the tunnels have been adjusted to be more forgiving. Stamina costs have been adjusted to better fit the risk/reward balance of movement and combat. Misc The Shaman can now see the name of the area that will be accessed for each extraction point on both the compass and in-world. The Kotleta Codex’s drop rate and location logic has been adjusted. An additional check has been added to remove rare cases where the Octogirl / Mother Courage dialogue interface wouldn’t properly display the ask-question prompt.

The 0935 QOL update is now available!

If you are interested in the specifics on the how's and whys, please see the following news we posted earlier. It has all sorts of information for context on what we are focusing on!

View on Steam

Below is a list of everything that went into this release which includes some items not originally mentioned in the link above.

We’re gonna make an announcement shortly for some other cool shit so stay frosty out there.

See you in the wastes!

  • Fundog Out

  • BUG FIXES & CHANGES

    • Economy / Item Recover

      • All Tunnels, Ashen Mesa, and Scorched Enclave are free to fast travel to once they have been visited at least once.

      • Manufacture times for elements commonly used for gameplay have been reduced or outright eliminated.

      • Credit rewards for quests have been increased.

      • If a Scav dies in a tunnel, their tombstone is now placed near the checkpoint drone / campfire.

    • AI

      • HKs are no longer summoned based on loot alone with a few key exceptions such as collecting boss parts.

      • Enemy AI respawn and spawn rates have been adjusted in the tunnels.

      • Recruit AI will no longer get lost or stuck in the tunnels: they now avoid the tunnels and wait for you on the surface / in the next region.

      • A fix was put in for some cases where the Opal would disappear immediately after arriving.

      • Drones no longer clip with the moving lifts in the tunnels that have said lifts.

      • Additional logic for recruit AI to make sure they spawn near the player

    • Movement / Navigation

      • Many of the “worst-case” navigation / jumping areas of the tunnels have been adjusted to be more forgiving.

      • Stamina costs have been adjusted to better fit the risk/reward balance of movement and combat.

    • Misc

      • The Shaman can now see the name of the area that will be accessed for each extraction point on both the compass and in-world.

      • The Kotleta Codex’s drop rate and location logic has been adjusted.

      • An additional check has been added to remove rare cases where the Octogirl / Mother Courage dialogue interface wouldn’t properly display the ask-question prompt.

Source

Steam News / 14 April 2026

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