What changed
0 fixes3 additions1 change0 removals
changedHappy New Year Scavs!As part of this effort if you guys know a specific quest that has issues (there are some quests that have RNG spawning elements) reach out to nightmare, he will make sure it's on our radar. Right now we have fixes for the handful that have been brought to our attention, but if others need to be highlighted we appreciate the fire support.
addedHappy New Year Scavs!Audio-wise, we are adding additional tunes for the innards, fixing bugs and working on new SFX for many things such as idle state SFX for several units, and there’s a ton of new elements being added as well.
addedHappy New Year Scavs!We are also digging into additional quests to add and evaluating various progression elements and features. While not everything we are working on RIGHT NOW will be changed in the next update, we are keeping an eye on the future and tightening the screws now to benefit everyone soon.
addedHappy New Year Scavs!While exact dates and timings are to be determined (most likely not in Jan but certainly in Feb), we wanted to give you all a head's up and wish you an amazing New Year!
The Forever Winter changes
changedAs part of this effort if you guys know a specific quest that has issues (there are some quests that have RNG spawning elements) reach out to nightmare, he will make sure it's on our radar. Right now we have fixes for the handful that have been brought to our attention, but if others need to be highlighted we appreciate the fire support.
addedAudio-wise, we are adding additional tunes for the innards, fixing bugs and working on new SFX for many things such as idle state SFX for several units, and there’s a ton of new elements being added as well.
addedWe are also digging into additional quests to add and evaluating various progression elements and features. While not everything we are working on RIGHT NOW will be changed in the next update, we are keeping an eye on the future and tightening the screws now to benefit everyone soon.
addedWhile exact dates and timings are to be determined (most likely not in Jan but certainly in Feb), we wanted to give you all a head's up and wish you an amazing New Year!
Happy New Year Scavs!
We’re hard at work on the next update and wanted to give you the lowdown on some of what’s coming soon.
The current focus is on quality of life and debugging. For instance: we are scrubbing quests to make sure they are all functional and looking at the feedback and community comments to find trouble spots. We are also looking at specific AI interactions to improve them, including but not limited to tank vs. mech combat.
As part of this effort if you guys know a specific quest that has issues (there are some quests that have RNG spawning elements) reach out to nightmare, he will make sure it's on our radar. Right now we have fixes for the handful that have been brought to our attention, but if others need to be highlighted we appreciate the fire support.
Audio-wise, we are adding additional tunes for the innards, fixing bugs and working on new SFX for many things such as idle state SFX for several units, and there’s a ton of new elements being added as well.
We are also digging into additional quests to add and evaluating various progression elements and features. While not everything we are working on RIGHT NOW will be changed in the next update, we are keeping an eye on the future and tightening the screws now to benefit everyone soon.
While exact dates and timings are to be determined (most likely not in Jan but certainly in Feb), we wanted to give you all a head's up and wish you an amazing New Year!
See you in the wastelands soon!
-Fundog Out!