Full notes
Full The Forest Cathedral update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
The Forest Cathedral changes
We teamed up with Game Developer to bring you an accessibility feature deep dive for The Forest Cathedral - Accessibility Deep-Dive
A video summary can be viewed here
List of accessibility features
The Forest Cathedral contains two types of gameplay: a 3D visual novel (referred to as 3D) and a 2D platformer (referred to as 2D). Settings can be adjusted for different areas of the game.
General Settings and Saving
Settings and Pause menu accessible at all times during gameplay
Gameplay Difficulty
2D Difficulty options are able to be turned on and off at will through the Settings menu. It does not require a new save or restart to implement them.
2D - Option to Turn Off Spikes which removes all deadly spikes
2D - Option to toggle on Float Mode which reduces the speed at which the 2D character will fall
2D - Checkpoints during platformer happen at regular intervals, allowing players to restart from a checkpoint if they die.
Input and Button Presses
PC - Has mouse and keyboard and full gamepad controller support
Rebinding is supported for most actions
Button map available at any time in the Settings menu for default keybinds
Player key rebinds will be reflected in button map
3D - Camera sensitivity adjustable
3D - Can invert camera controls vertically (y-axis)
2D - Character is moveable using thumbstick or D-pad
Haptics
No haptics
Tutorials
Gameplay Mechanics onboarding for both 3D and 2D gameplay takes place in a separate tutorial zone with checks, buttons prompts, and text
Audio Accessibility
Max volume adjustable
Text and Reading
UI text and menu text are written in a high-contrast bold typeface by default
Subtitles and journal text are written in high contrast and sans-serif typeface by default
Option to change all in-game text to OpenDyslexic, a sans-serif typeface
On-Screen Movement and Visual Effects
Option to replace flashing static screen on terminals with a black screen
No motion blur
Heads-up Display
Key bind prompts viewable on-screen when needed for progression
Player key rebinds will be reflected in button prompts
Thanks for reading and stay tuned for our early 2023 release!
Source
Changelog.gg summarizes and formats this update. How we read updates.
