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Steam News13 December 20223y ago

Accessibility Features in The Forest Cathedral

We teamed up with Game Developer to bring you an accessibility feature deep dive for The Forest Cathedral - Accessibility Deep-Dive A video summary can be viewed here List of accessibility features The Forest Cathedral

Full notes

Full The Forest Cathedral update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition14 changes0 removals
  • Gameplay
  • UI and audio
  • Compatibility
changedThe Forest Cathedral contains two types of gameplay: a 3D visual novel (referred to as 3D) and a 2D platformer (referred to as 2D). Settings can be adjusted for different areas of the game.
changedSettings and Pause menu accessible at all times during gameplay
changedGameplay Difficulty
added2D Difficulty options are able to be turned on and off at will through the Settings menu. It does not require a new save or restart to implement them.
changedInput and Button Presses
changedPC - Has mouse and keyboard and full gamepad controller support

The Forest Cathedral changes

changedThe Forest Cathedral contains two types of gameplay: a 3D visual novel (referred to as 3D) and a 2D platformer (referred to as 2D). Settings can be adjusted for different areas of the game.
changedSettings and Pause menu accessible at all times during gameplay
changedGameplay Difficulty
added2D Difficulty options are able to be turned on and off at will through the Settings menu. It does not require a new save or restart to implement them.
changedInput and Button Presses

We teamed up with Game Developer to bring you an accessibility feature deep dive for The Forest Cathedral - Accessibility Deep-Dive

A video summary can be viewed here

List of accessibility features

The Forest Cathedral contains two types of gameplay: a 3D visual novel (referred to as 3D) and a 2D platformer (referred to as 2D). Settings can be adjusted for different areas of the game.

General Settings and Saving

  • Settings and Pause menu accessible at all times during gameplay

Gameplay Difficulty

  • 2D Difficulty options are able to be turned on and off at will through the Settings menu. It does not require a new save or restart to implement them.

  • 2D - Option to Turn Off Spikes which removes all deadly spikes

  • 2D - Option to toggle on Float Mode which reduces the speed at which the 2D character will fall

  • 2D - Checkpoints during platformer happen at regular intervals, allowing players to restart from a checkpoint if they die.

Input and Button Presses

  • PC - Has mouse and keyboard and full gamepad controller support

  • Rebinding is supported for most actions

  • Button map available at any time in the Settings menu for default keybinds

  • Player key rebinds will be reflected in button map

  • 3D - Camera sensitivity adjustable

  • 3D - Can invert camera controls vertically (y-axis)

  • 2D - Character is moveable using thumbstick or D-pad

Haptics

  • No haptics

Tutorials

  • Gameplay Mechanics onboarding for both 3D and 2D gameplay takes place in a separate tutorial zone with checks, buttons prompts, and text

Audio Accessibility

  • Max volume adjustable

Text and Reading

  • UI text and menu text are written in a high-contrast bold typeface by default

  • Subtitles and journal text are written in high contrast and sans-serif typeface by default

  • Option to change all in-game text to OpenDyslexic, a sans-serif typeface

On-Screen Movement and Visual Effects

  • Option to replace flashing static screen on terminals with a black screen

  • No motion blur

Heads-up Display

  • Key bind prompts viewable on-screen when needed for progression

  • Player key rebinds will be reflected in button prompts

Thanks for reading and stay tuned for our early 2023 release!

Source

Steam News / 13 December 2022

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