Full notes
Full The Flower Collectors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Welcome to LudoNarraCon!
Thanks for joining us on this Behind-the-scenes special LudoNarraCon stream to learn more about the making of The Flower Collectors!
Stay tuned for insights about the art & character design, the decisions that drove the aesthetics & art style as well as the historic background of the post-Franco era in Spain in the 70s.
Dive into the world of detectives and murder mysteries in a Let's Play of the first 3 chapters with producer Eline, and see how two very diverse characters are thrown together in a common destiny
Listen to Tobe, lead designer, as he shares insights about character design, story background and gameplay features
Learn from senior artist David as he shows you our development tools and see how the art evolved from first concepts to the final game
How does the story unfold? Who are the protagonists aka suspects in this detective mystery set in the political powder-keg of Barcelona in 1977?
Enjoy the first glimpse of The Flower Collectors.
We are excited to share this behind-the-scenes look with you and would love to hear what you think! Leave a comment below this post or follow us on Twitter!
Your Mipumi Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
