Full notes
Full The Flayed Man update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Events
- Compatibility
So it's now been nine days since The Flayed Man was announced. I have to say, it's been a surprise for a no-name Indie releasing their first public game for free at the level of interest the game has received. I have a secret number of players I hope play the game (okay, if you can keep the secret, it's 100) and with wishlists we've far exceeded that number already. It's also been surreal to see the game on sites like Bloody Disgusting, Dread Central, Adventure Game Hotspot and more. So I just want to thank everybody who's wishlisted the game, shared it, and joined this community.
Now onto the update. What I would consider the "base" game is finished. There's an optional hint system that's been implemented (surprisingly easy) and the sound has been fixed and levelled correctly (surprisingly hard). Moving into February there's certain things that I will be working on:
Implementing Steam Achievements - There'll be a few of these and they are my main priority. To get them all, you'll have to replay the game a few times, and there's a couple that will reward those who approach things oddly.
Scoping out Linux version - So I don't actually have a Linux system, but for the three folks out there (actual number) who have wishlisted it for Linux, I will try my best to make it a reality, even if might take slightly longer than the Windows release.
Setting up Discord - So I'll be setting up a discord to chat about the game, share some of influences from across the media that inspired both The Flayed Man and our gamedev journey generally, as well as a place for general chit-chat.
Our next announcement should be in the next week or two with the link to the discord, but until then, you can keep in touch via Bluesky or sign up to our mailing list for monthly updates.
Until then, have a great weekend everybody!
Source
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